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1st Unofficial Apolyton MP tournament.

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  • #61
    Re playing without graphs, id rather not do that in a tournament if ive not played that way before but im all for the idea of making science take longer (say 20-25%?) means you’ll generally get to monarchy about turn 70-80 instead of 50-60 or so.
    If we do go with increased sci cost we should make scientists available from the start, it test players better. BUT like i said, it should be down to the 2 players to decide what rules, the ONLY thing i would want is definate map sizes.

    For example i know Toni prefers to play larger maps because he likes to develop his civ rather than fight too much until he has a large enough science or production lead, whereas i prefer smaller maps (not too small) because i concentrate on military tactics. Of course we can both change our strategies at anytime, but if me and Toni play each other, then there should be some definate map size we know beforehand. Or we could just play 2 games or best of 3 with different map sizes, but that would take too long.

    Good to hear youre still in EPW.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

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    • #62
      Yes good to hear your in EPW.


      Its time we start laying down some hard ideas for 1) default rules & 2) player definable rules. Here is my first stab, your welcome to make adjustments or suggestions etc, I want this to be a consensus and above all fun.

      1) Default Rules

      1a) Players should aim to complete eat round of games in a week (if we make it two weeks the tournament could take 10 weeks).
      1b) All games to start in ancient era.
      1c) Max 3 restarts per player per game (in case of poor starting loacation), restart must be requested before turn 10 (to allow for some exploration in case of small island).
      1d) Donought World map setting.
      1e) Victory Conditions – Conquest or Surrender.
      1f) Wonders, Nukes & Polution disabled.
      1g) Played on standard CTP2 version 1.11 (slight modifications i.e. no settlers in huts, no graphs see player definable rules).
      1h) Games to be played fairly and in the spirit of the original game i.e. no glitches, cheats, bugs or un-authorrised modifications to be used.
      1i) In case of arguments or disagreement the judges decision is final. The judges are all the other players competing in the tournament and the decision is to be reached by majority verdict (im sure we wont need this but just in case),


      2) Player definable rules (to be agreed by both parties.

      2a) AI Opponents - yes or no and number of AI players
      2b) Map size - Small, Reg, Huge or Gigantic – bear in mind Huge and Gigantic maps may require several continuations and ideally we want each set of games to be completed in a week.
      2c) Barb Settings and Difficulty settings
      2d) Whether to disable any other units, buildings etc other than Wonders, Nukes & Polution
      2e) If players have any particular issues with how a game should be played i.e. some don’t like players disbanding captured cities, slaving non AI players etc, these must be raised and agreed before the game starts.
      2f) Modifications, players may agree to include or explude the following modifications – Wandering Nomads, Cities, Science Discoveries from Ruins. Research cost, Graphs on or off, Availability of Scientists from start of game (have I missed any?)



      Lastly – im still looking for a game tonight if anyone is interested (available all night from 7.30 pm GMT – will also check the lobby at the turn of each hour)

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      • #63
        Agree with all except

        1d) Donought World map setting.
        ... Polution disabled.
        I think these should be Player Definable.
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

        Comment


        • #64
          Sorry Barley and Maq, I don't agree with a few things. To summarize it all, I feel that there should be a standard set of rules across the board. No "player's to decide settings." This is to protect the novice players, as well as keep it even and consistent across the board.

          My suggestion is a vote by all participants on each issue before the onset. I know that without that there will be a problem should one person not want to budge on an "alternate" rule.

          As a side note, I wish I caught your message earlier Barley. I'm still looking forward to that match. From the sounds of it we share similar strategies.

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          • #65
            Hey Maq just curious, were u able to talk with Quimby about the Tourney, is he playing 100%? About the rules of the Tourney, i'am up to any. About the no pollution issue, that sounds interesting Barley, i may go will you on that.
            And guys what do you think about playing on max diversity land? More fun and tough to play with it.

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            • #66
              Oh and about the no ranking graph issue i give my vote for not having them.

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              • #67
                No, i didnt get the chance to talk to Quimby, i totally forgot....

                Ill start a new Poll thread and you can vote multiple choice on each rule for the Tournament you want.
                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                CtP2 AE Wiki & Modding Reference
                One way to compile the CtP2 Source Code.

                Comment


                • #68


                  Go and vote for the rules if youre in the Tourny.
                  Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                  CtP2 AE Wiki & Modding Reference
                  One way to compile the CtP2 Source Code.

                  Comment


                  • #69
                    OK the votes are coming in nicely. I say we officially close the tournament entry with immediate request since anyone who wants to play has had over 3 weeks to register their interest.

                    A few questions?

                    So there are 6 of us (waiting for Quimby to vote and confirm).

                    Assuming we play Maq’s format i.e. 2 groups of 3, each playing each other once with the 2 winners going through to a semi final and a final between the winner of the semi finals…

                    1) What happened if the result of the first stage is that each of the three players win 1 game?

                    2) How are we to impartially draw the groups? (not that I don’t trust anyone of course but by doing it impartially its 100% legit).

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                    • #70
                      Just emailed Quimby and told him to register and vote by Thursday. With a bit of luck we could get the groups drawn and the rules agreed and start on Friday.

                      ***All competitiors please keep an eye on this thread for breaking news, requests and issue resolution.***

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                      • #71
                        Assuming we play Maq’s format i.e. 2 groups of 3, each playing each other once with the 2 winners going through to a semi final and a final between the winner of the semi finals…

                        1) What happened if the result of the first stage is that each of the three players win 1 game?

                        2) How are we to impartially draw the groups? (not that I don’t trust anyone of course but by doing it impartially its 100% legit).
                        1) We play a 3 player game to decide it?

                        2) Get someone whos not in the Tournament to draw it.
                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

                        Comment


                        • #72
                          Good ideas re no1, have you anyone in mind to help with no2?

                          Still not heard from Q...

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                          • #73
                            Locutus would be a good choice. Ill PM him WHEN we get confirmation of Quimby.
                            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                            CtP2 AE Wiki & Modding Reference
                            One way to compile the CtP2 Source Code.

                            Comment


                            • #74
                              Hey guys,

                              Sorry, but my ISP has crashed. So I don't have internet access outside of my work, and I don't know for how long. I am hoping that it is back up by Friday so I can play this weekend. Plan me in as normal and I will check the thread daily for the details.

                              If there is a big issue or something I need to be aware of quickly, you can email me at either my yahoo (dm_kesinger@yahoo.com or daniel.edward.kesinger@us.army.mil)

                              Now, regarding matches, I think Barley should draw them from a hat...literally! I think thats fair all around. However, I'm up for whatever method you guys want.

                              Also, have we hammered out the rules?

                              Thanks,
                              Daniel

                              Comment


                              • #75
                                The only definate rules so far are, NO Ranking Graphs and normal science rate.

                                Now, regarding matches, I think Barley should draw them from a hat...literally! I think thats fair all around. However, I'm up for whatever method you guys want.
                                Barleys in the Tournament... not to question his trustworthiness, but its better someone completely neutral does it.
                                Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                                CtP2 AE Wiki & Modding Reference
                                One way to compile the CtP2 Source Code.

                                Comment

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