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Maq, Cloud vs Toni, Barley

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  • Maq, Cloud vs Toni, Barley

    As requested heres the save at the end of the first game, in case you didnt happen to save when i left as host. Check out my river

    Maq = Blue
    Cloud = Pink

    Toni = Orange
    Barley = Green
    Attached Files
    Last edited by Maquiladora; December 1, 2003, 22:21.
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

  • #2
    Barley clearly getting the luck of the land here
    Attached Files
    Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
    CtP2 AE Wiki & Modding Reference
    One way to compile the CtP2 Source Code.

    Comment


    • #3
      Game 1 sees me (with a massive river) and Toni starting in mainly plains and some hills and mountains for Toni, seeing us becoming the clear leaders. Cloud's tip for me to build Trading Posts en masse sees me pull in front of Toni in science, while Toni concentrates on farms and production capacity.

      Barley gets down and dirty in the trees and Cloud99 feels the chill.

      Toni and Barley surrender around the Knights stage, although Barley has a science lead it becomes clear his start location will not get better any time soon... 1-0

      Maq = Blue
      Cloud = Pink

      Toni = Orange
      Barley = Green
      Attached Files
      Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
      CtP2 AE Wiki & Modding Reference
      One way to compile the CtP2 Source Code.

      Comment


      • #4
        Game 2

        Game 2, this time Toni gets the good start, on plains and right below Clouds small island. Me and Barley both start in heavy grassland and forests, and thus our impact on the early game is small.

        Toni finds Clouds island some turns before Cloud finally fills his island with cities, seeing him stuck at 17 cities under Republic.

        I start ferrying settlers in coracles to the island above Clouds to gift some cities (probably shouldve gifted more), but its all too late, Toni takes another city with Pikemen/Mounted Archers after Cloud disbands another city, and makes it 1-1

        Maq = Pink
        Cloud = Blue

        Toni = Green
        Barley = Orange
        Attached Files
        Last edited by Maquiladora; December 1, 2003, 23:06.
        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
        CtP2 AE Wiki & Modding Reference
        One way to compile the CtP2 Source Code.

        Comment


        • #5
          Save game.
          Attached Files
          Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
          CtP2 AE Wiki & Modding Reference
          One way to compile the CtP2 Source Code.

          Comment


          • #6
            Screenie of the final battle. The tile near Tonis loaded coracle was a city, Cloud disbanded so it couldnt be taken, then Toni went on to take Philae.
            Attached Files
            Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
            CtP2 AE Wiki & Modding Reference
            One way to compile the CtP2 Source Code.

            Comment


            • #7
              Tx for posting Maq so soon, we saw more action in the 2nd game this time i have the feeling that next game will be even more interesting.

              Comment


              • #8
                Its good that we took our revenge this game with Barley, i think he played very well, and was starting to build up a nice civ, shame on you guys, that you didn't so any action

                Comment


                • #9
                  You saw more action you mean I dont mind a quiet game, it always throws up a new challenge somewhere, like those dreaded grassland.

                  Cloud also told me he hadnt played for 6 months so i guess thats the reason he only got 17 cities on that island.

                  Your farms/fisheries spamming strategy is interesting, but we know it can be broken just like any other...
                  Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                  CtP2 AE Wiki & Modding Reference
                  One way to compile the CtP2 Source Code.

                  Comment


                  • #10
                    Yes Maq you are right that my strategy can be broken, but getting it broken doesn't mean you will do better

                    Comment


                    • #11
                      hmmm, something else if you break it anytime soon, hmmm who knows Toni may have another rdy, so i say don't worry about me u are to kind

                      Comment


                      • #12
                        I know a couple of your strategies, but i see you place more importance on food and production now, is that a Maz influence?
                        Call to Power 2: Apolyton Edition - download the latest version (12th June 2011)
                        CtP2 AE Wiki & Modding Reference
                        One way to compile the CtP2 Source Code.

                        Comment


                        • #13
                          Actually am not sure, our styles with Maz have similarities and differences, you know what they say if you want to be the best u have to learn from the best. But thats not the point Maq, instead of going into what players know and how their stategies can be broken, one well done for winning will have done the job Maq, usually people say this to the winninf team.

                          Comment


                          • #14
                            Geez, you guys build a lot of cities close to each other. I've never played multiplayer; when I play against the (modded) computer game, I try to space my cities out so that they can grow to be big. Is this ICS thing still the preferred strategy?

                            Comment


                            • #15
                              If you wona survive, yes this is the way to build them. I bet if you play a multyplayer game you will see why.

                              Comment

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