A converted city loses half it's gold to the clerics nation, which can be handy at times. It also costs $1000 to remove the religious conversion from a city and causes much unhappiness. It can seriously slow someone down sometimes. Using clerics in theo can be a wise move depending on your enemy. Nowhere near as much much as infecting your enemies major trade caps with the Nanovirus and watching all their richest cities revolt as every improvement disappears.
![evil grin](https://apolyton.net/core/images/smilies/evil2.gif)
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