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  • Originally posted by johnzim
    174 sent. Are those Persians begging for mercy yet?
    nope not yet..174 back another city is mine
    Hi, I'm RAH and I'm a Benaholic.-rah

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    • 175 sent. You're really starting to roll him up now!

      ...and..... TA-DA: First City in Space!

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      • congrats my friend

        simply awesome

        I think we need another comparison like before soon

        175 back
        Hi, I'm RAH and I'm a Benaholic.-rah

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        • 176 sent. Thanks!

          Maybe next game I'll do a spreadsheet.

          Cities 87
          POP 641M
          Sci 7020
          Prod 34075
          Gold 14712
          Food 10636
          Trade Rts 43
          Trade Gold 3400
          Gold/Route 79

          and the new Bonus Category:

          Military Sup 4316 (was recently declassified by the Glorious Leader)

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          • Originally posted by johnzim
            176 sent. Thanks!

            Maybe next game I'll do a spreadsheet.

            Cities 87-73
            POP 641M-63.8 MIL
            Sci 7020-4146
            Prod 34075-21583
            Gold 14712-12107
            Food 10636-13472
            Trade Rts 43-74
            Trade Gold 3400-4660
            Gold/Route 79-63

            and the new Bonus Category:

            Military Sup 4316-3858 (was recently declassified by the Glorious Leader)
            176 back

            I am learning much from you sir

            Looking forward to seeing if I can improve moreso
            Hi, I'm RAH and I'm a Benaholic.-rah

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            • 177 sent. Well, there's a switch! Glad to be of assistance.

              Purple (Ethiopians) is entering the twilight of their existence as a people.

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              • Originally posted by johnzim
                177 sent. Well, there's a switch! Glad to be of assistance.

                Purple (Ethiopians) is entering the twilight of their existence as a people.
                177 back

                Im off this next three days

                We should consider what changes we want for NATO II


                Here is a chance to alter some files, such as gold in swamps, I mean, swamps cant be a total negative

                At least we will add some happiness for the distance we now have due to larger maps



                177 back at ya
                Hi, I'm RAH and I'm a Benaholic.-rah

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                • 178 sent. Those are all good ideas, especially your "gold in swamps" concept. Personally I don't care for the "no piracy no pillaging" mod, but I can live with it. Also, if we're going to keep the Air Tranport unit, it needs to have some sort of build cost and maintenance cost.

                  How about increasing the length of the "modern" (ie WWII) era? I hate that Fighters become obsolete in like 5 turns.

                  As for general game interest, I propose the following:

                  Every 25 turns, assuming our civs are not at war, we exchange a Spreadsheet with some civ stats. That way it will be easy to keep a running record of our progress. Just a fun idea, so if it's too much work we can skip it. But I think it would add to our mutual enjoyment.

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                  • 178 back
                    Hi, I'm RAH and I'm a Benaholic.-rah

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                    • Originally posted by johnzim
                      178 sent. Those are all good ideas, especially your "gold in swamps" concept.
                      we could explore some food as well, afterall, cajun's live off gators and snakes

                      Personally I don't care for the "no piracy no pillaging" mod, but I can live with it.
                      The reason I had this was mostly because you have this huge map, which I love and then you have all these cities and then when ya add the upkeep its just I felt this would be easiest way to keep what ya make to help support your civilization

                      Also, if we're going to keep the Air Tranport unit, it needs to have some sort of build cost and maintenance cost.
                      Indeed, I need to look into this on how to implement that

                      How about increasing the length of the "modern" (ie WWII) era? I hate that Fighters become obsolete in like 5 turns.
                      I think its because we are discovering advances so fast

                      I could make it so the fightters or for that matter, any units dont become obsolete

                      Just throwing some ideas out

                      I actually have done a WW2 scenario, rough mind ya, but only units associated with that era, and they never become obsolete and they become enable with say Bronze working

                      As for general game interest, I propose the following:

                      Every 25 turns, assuming our civs are not at war, we exchange a Spreadsheet with some civ stats. That way it will be easy to keep a running record of our progress. Just a fun idea, so if it's too much work we can skip it. But I think it would add to our mutual enjoyment.
                      Not a problem here

                      Great idea where we compare notes, will help us be better players
                      Hi, I'm RAH and I'm a Benaholic.-rah

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                      • 179 sent. Finally got my copy of Civ IV in the mail! Gonna start horsing around widdit next week.

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                        • 179 back

                          look forward to us playing as well

                          nice sheet as well
                          Hi, I'm RAH and I'm a Benaholic.-rah

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                          • 180 sent. Thanks, and HAPPY NEW YEAR!

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                            • 180 back

                              1 hour 27 minutes from now
                              Hi, I'm RAH and I'm a Benaholic.-rah

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                              • 181 sent. Looks like those pesky Lawyers are on your case!

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