WesW:
Yup, did that. The message I keep getting says: "COULD NOT FIND TEXT FOR ID SHALLOW"--i.e. WATER_SHALLOW 'Shallow Water'--"gl_str.txt line 402: ERROR" but when I switched that line (in the gl_str, the TERRAIN_WATER_SHALLOW) with one of my terrains (TERRAIN_WATER_ICE "Polar Ocean"), I get this message: "COULD NOT"--blah, blah--"FOR ID POLAR gl_str.txt line 402: ERROR." So it has something to do with...uh, something(;p). Interesting how it's using the quoted name for reference ("Polar..." and "Shallow..."). I double-and-triple-checked all of the text files; there is nothing wrong. I don't understand it. Maybe I tried to do too much all at once. I think I'll take it all out and start over, one at a time. Any suggestions (from anyone) would be just priceless.
Anywho, I finished your files (gl_str, Improve, and improveicon), but haven't had time for the icon itself. All you want is the existing City Wall icon turned brown? Okay. And in the Improve file, I gave your Stockade improvement the following (which can be changed if you no like):
cost 250
upkeep 2
defend. 20
prev. convrs. 30
enb. advnc. NULL
obs. advnc. STONE_WORKING
Seemed logical at the time, but like I said, you can change this if you want. (I assumed you wanted it as an earlier version of city walls, so the obsolete advance is Stone Working, when one can build walls.)
Oh, BTW, to include the oil good in the tundra terrain, go to 'goods,' then TERRAIN_TUNDRA_GOOD_ONE...at the end of that (before TERRAIN_GRASSLAND...of course), type:
# Oil2
TERRAIN_TUNDRA_GOOD_TWO {
GOOD_SOUND_ID SOUND_ID_OIL
GOOD_GOLD_VALUE 30
}
Note: the gold value would be whatever it is in your game--in mine it's 30 (see DESERT if unsure). In the 'goodsID' file, you'll find an opening for TERRAIN_TUNDRA_GOOD_TWO...replace the '0' with '3' for Oil, and (optional) replace '????' with the word 'Oil' after the #. (The number at the top of the page is already set for the maximum number of goods--no need to change it.)
In the 'terrain' file, find TERRAIN_TUNDRA, then go to the end, past 'GOOD1' stuff. Inbetween the two '}' before ### TERRAIN DONE ###, type:
GOOD2 {
GOOD_INDEX 5
PROBABILITY 0.5
GOOD_CAN_DIE
ENV_BASE {
ENV_SCORE 326 }
TRANSFORM_REMOVE 1 400
TRANSFORM_ADD 1 1600
TRANSFORM_ADD_ADVANCE ADVANCE_AGRICULT- URAL_REVOLUTION
TRANSFORM_REMOVE_ADVANCE ADVANCE_AGRICUL-
TURAL_REVOLUTION
}
}
### TERRAIN DONE ###
And then in the beloved gl_str, find TERRAIN_TUNDRA_GOOD_ONE, after it type: TERRAIN_TUNDRA_GOOD_TWO "Oil" ...and that should do it. I'd be more than happy to send you a copy of my files, but they're pretty f**ked up right now, and I would not want your game to crash like mine does, so the above should get it done.
If this doesn't work, just lemme know.
Gotta get going...later.
N.
Yup, did that. The message I keep getting says: "COULD NOT FIND TEXT FOR ID SHALLOW"--i.e. WATER_SHALLOW 'Shallow Water'--"gl_str.txt line 402: ERROR" but when I switched that line (in the gl_str, the TERRAIN_WATER_SHALLOW) with one of my terrains (TERRAIN_WATER_ICE "Polar Ocean"), I get this message: "COULD NOT"--blah, blah--"FOR ID POLAR gl_str.txt line 402: ERROR." So it has something to do with...uh, something(;p). Interesting how it's using the quoted name for reference ("Polar..." and "Shallow..."). I double-and-triple-checked all of the text files; there is nothing wrong. I don't understand it. Maybe I tried to do too much all at once. I think I'll take it all out and start over, one at a time. Any suggestions (from anyone) would be just priceless.
Anywho, I finished your files (gl_str, Improve, and improveicon), but haven't had time for the icon itself. All you want is the existing City Wall icon turned brown? Okay. And in the Improve file, I gave your Stockade improvement the following (which can be changed if you no like):
cost 250
upkeep 2
defend. 20
prev. convrs. 30
enb. advnc. NULL
obs. advnc. STONE_WORKING
Seemed logical at the time, but like I said, you can change this if you want. (I assumed you wanted it as an earlier version of city walls, so the obsolete advance is Stone Working, when one can build walls.)
Oh, BTW, to include the oil good in the tundra terrain, go to 'goods,' then TERRAIN_TUNDRA_GOOD_ONE...at the end of that (before TERRAIN_GRASSLAND...of course), type:
# Oil2
TERRAIN_TUNDRA_GOOD_TWO {
GOOD_SOUND_ID SOUND_ID_OIL
GOOD_GOLD_VALUE 30
}
Note: the gold value would be whatever it is in your game--in mine it's 30 (see DESERT if unsure). In the 'goodsID' file, you'll find an opening for TERRAIN_TUNDRA_GOOD_TWO...replace the '0' with '3' for Oil, and (optional) replace '????' with the word 'Oil' after the #. (The number at the top of the page is already set for the maximum number of goods--no need to change it.)
In the 'terrain' file, find TERRAIN_TUNDRA, then go to the end, past 'GOOD1' stuff. Inbetween the two '}' before ### TERRAIN DONE ###, type:
GOOD2 {
GOOD_INDEX 5
PROBABILITY 0.5
GOOD_CAN_DIE
ENV_BASE {
ENV_SCORE 326 }
TRANSFORM_REMOVE 1 400
TRANSFORM_ADD 1 1600
TRANSFORM_ADD_ADVANCE ADVANCE_AGRICULT- URAL_REVOLUTION
TRANSFORM_REMOVE_ADVANCE ADVANCE_AGRICUL-
TURAL_REVOLUTION
}
}
### TERRAIN DONE ###
And then in the beloved gl_str, find TERRAIN_TUNDRA_GOOD_ONE, after it type: TERRAIN_TUNDRA_GOOD_TWO "Oil" ...and that should do it. I'd be more than happy to send you a copy of my files, but they're pretty f**ked up right now, and I would not want your game to crash like mine does, so the above should get it done.
If this doesn't work, just lemme know.
Gotta get going...later.
N.
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