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  • #91
    Morgoth:
    Hi. I just took a peek at the early spy unit you designed. Looks good. I was wondering what you'd call it--I'd hesitate to use "secret agent," now, seeing how it appears out of the 17th century (or so). Any thoughts?
    (Great work )
    Existence is Futile.

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    • #92
      Keep up the good work people - while I don't play CTP anymore, I still check the forums from time to time.

      I'm certainly pleased to see further work progressing on Diplomacy AI as well as WesW's work on the AIPs.

      I don't know how much help all my unedited comments were, but I'd be very interested (once all of you are done with your modifications) if one of you wrote a How-to that finally explains what all those cryptic lines do.

      Once again, great work people
      I hate signatures - they showcase my distinct lack of imagination.

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      • #93
        Hello, CD...

        Hey, thanks.

        Well, it's not been easy, don't know how you managed as much as you had by yourself, but teaming up with Wes has certainly multiplied the speed and productivity. Not to mention having some brutally honest play-testers Really, it would have taken a few months without the group effort here--hopefully, we can get more modmakers together in the future.
        I think your comments were extremely helpful, esp. for Wes from what I figure, but I'm still trying to figure out what the hell most of that code precisely means--most of it can be figured out through deduction and testing, but a lot more seems cryptic indeed. Harlan brought up the writing of a how-to document as well last month, I think--that's something I would like to do (when I have time ).

        Don't play anymore?! That's too bad Why is that?

        Later.

        N.
        Existence is Futile.

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        • #94
          *bump*
          (Suggestions are still welcome for improvements to the AI, BTW, even though I'm taking a break from it for a while.... )
          Existence is Futile.

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