Wes:
Like the idea, the new cost, and the veteran ability.
The new spy unit is a great idea. I like EKM's suggestions (thanks) regarding enabling advance and name, as well as the lowered success rate--might just be a "raw" spy version.
Don:
Yeah, most of this would have to be copied in the new one:
As for the three numbers there...unsure. I think only the first needs changing, though.
Hex:
Agreed. And it is a tad too pricy too.
The mod was built on top of CD's framework, so there's no conflict of course. Some had to be altered, but the main improvements are still there.
About the govs...not sure. I'd love to see that, but I have no experience there. I'll leave that up to Wes, since he's been through set_govern.fli and so on. Doesn't seem too difficult, but that's easy for me to say since I'm ignorant
Thanks for the suggestions.
------------------
"There can be no maximum of creation without a concomitant maximum of destruction, no supreme good without supreme evil"--Heller, paraphrasing Nietzsche.
"The more passion for the argument, the less evidence for it"--Russel.
"I always wake up angry, cuz I always wake up me..."--Ministry.
"Ak ak-ak-ak ak, AK ak-ak, AK AKakak AK!"--Martian.
Like the idea, the new cost, and the veteran ability.
The new spy unit is a great idea. I like EKM's suggestions (thanks) regarding enabling advance and name, as well as the lowered success rate--might just be a "raw" spy version.
Don:
Yeah, most of this would have to be copied in the new one:
############## special flags #############################
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
CANT_CAPTURE_CITY
VISIBILITY_CLASS_5
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_5
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED
DEFEND_AGAINST_SPIES 0.25
INVESTIGATE_CITY 0.75 0.1 0.5
STEAL_TECHNOLOGY 0.5 0.25 0.5 SOUND_ID_STEAL_TECHNOLOGY_SP SPECEFFECT_STEAL_TECHNOLOGY
INCITE_REVOLUTION 0.4 0.25 0.5 SOUND_ID_INCITE_REVOLUTION_SP SPECEFFECT_INCITE_REVOLUTION
PLANT_NUKE 0.25 0.25 SOUND_ID_PLANT_NUKE_SP SPECEFFECT_NUKE
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 5
}
### UNIT DONE30 ###
MOVEMENT_TYPE_LAND
MOVEMENT_TYPE_MOUNTAIN
LOSS_MOVE_TO_DMG_NONE
SIZE_SMALL
CANT_CAPTURE_CITY
VISIBILITY_CLASS_5
VISIBILITY_CAN_SEE_0
VISIBILITY_CAN_SEE_4
VISIBILITY_CAN_SEE_5
CANT_ENTRENCH
CANT_PATROL
IS_SPECIAL_FORCES
IGNORE_ZOC
HAS_NO_ZOC
CAN_BE_EXPELLED
DEFEND_AGAINST_SPIES 0.25
INVESTIGATE_CITY 0.75 0.1 0.5
STEAL_TECHNOLOGY 0.5 0.25 0.5 SOUND_ID_STEAL_TECHNOLOGY_SP SPECEFFECT_STEAL_TECHNOLOGY
INCITE_REVOLUTION 0.4 0.25 0.5 SOUND_ID_INCITE_REVOLUTION_SP SPECEFFECT_INCITE_REVOLUTION
PLANT_NUKE 0.25 0.25 SOUND_ID_PLANT_NUKE_SP SPECEFFECT_NUKE
SPACE_CITY_CAN_BUILD
CHEAT_INDEX 5
}
### UNIT DONE30 ###
Hex:
Agreed. And it is a tad too pricy too.
The mod was built on top of CD's framework, so there's no conflict of course. Some had to be altered, but the main improvements are still there.
About the govs...not sure. I'd love to see that, but I have no experience there. I'll leave that up to Wes, since he's been through set_govern.fli and so on. Doesn't seem too difficult, but that's easy for me to say since I'm ignorant
Thanks for the suggestions.
------------------
"There can be no maximum of creation without a concomitant maximum of destruction, no supreme good without supreme evil"--Heller, paraphrasing Nietzsche.
"The more passion for the argument, the less evidence for it"--Russel.
"I always wake up angry, cuz I always wake up me..."--Ministry.
"Ak ak-ak-ak ak, AK ak-ak, AK AKakak AK!"--Martian.
Comment