Timothy:
Hey, some good news for a change No, it doesn't look that's a problem. I think it should be alright.
Simpson:
Hey, where you been hiding, Bart?
Yeah, that does seem to be the case--and "ugly" sure as hell is the right word for it. Hideous even. Only as a last resort will I stick those units back in the city--and still, like you mentioned, it doesn't really solve anything...it's a treatment, not a cure.
Son of a....
I've tried different variations of said ugliness but no luck yet. I have all revelent variations that will, for example, yank back its troops if there's a Peace Treaty, if it's not gearing up to attack you (hot_war_prep), if it doesn't hate you, et cetera. There's 'some' and 'many' (my_incurions) options, but I don't think 'many' is really needed. Well, I have only one, the others are 'some.' Here is an example.
Now, this should logically tell the AI to withdraw its troops if it's showing no respect for the borders and isn't at war with anyone (if it is at war with someone, I don't want to hamper its ability to fight, plus I've already added an extra line to increase hot_war against other AI civs, so that should be okay), et cetera et cetera. First, no, I didn't spell "incurions" wrong: that's how it's spelled in inputs (barely caught that one), while it should be "incursions"--with an 's'--I don't know whether this was deliberate, to set it apart somehow, or just a spelling error. The only mention like this is in diplomacy_begin, and if you look, you'll see it spelled without an 's.'
Anyway, that doesn't matter cuz I don't know where to put this...or if it's even worded right. It looks right, but the error says UNKNOWN SET blah blah...doesn't get it. Might be that 'i_will_leave_his_lands' bit, maybe stick a 'yes_' in front of it. I dunno, if I knew where to put it.
But I see what you're saying about the message box thing, Simpson. That does sound familiar somehow. But not quite. Hmmmm. Well, thanks for the suggestions, Bart
Wes:
Are you gettin any of this? This still could work, but I'm getting low on ideas--what do you know about this message box Slic thing? It's an empty message box you can enter code into...right?--what?--how?--when?--where?
Anyone else...?
N.
------------------
"There can be no maximum of creation without a concomitant maximum of destruction, no supreme good without supreme evil"--Heller, paraphrasing Nietzsche.
"Stimpy...YOU...EEEEDDDDDEEEEEIIIOOTTT!!!"--Ren.
"Ich Wollen Antreffen Das Heilmittel!!!"
"I SHALL FIND THE CURE!!!"--Nordicus, about WAIS (Wandering AI Syndrome).
"Like Wes said...."
[This message has been edited by Nordicus (edited November 03, 1999).]
Hey, some good news for a change No, it doesn't look that's a problem. I think it should be alright.
Simpson:
Hey, where you been hiding, Bart?
Yeah, that does seem to be the case--and "ugly" sure as hell is the right word for it. Hideous even. Only as a last resort will I stick those units back in the city--and still, like you mentioned, it doesn't really solve anything...it's a treatment, not a cure.
Son of a....
I've tried different variations of said ugliness but no luck yet. I have all revelent variations that will, for example, yank back its troops if there's a Peace Treaty, if it's not gearing up to attack you (hot_war_prep), if it doesn't hate you, et cetera. There's 'some' and 'many' (my_incurions) options, but I don't think 'many' is really needed. Well, I have only one, the others are 'some.' Here is an example.
// N: WAIS added (I'll leave your lands if we're at Peace
// and I'm trespassing like a blindfolded drunk)
if(many_my_incurions
and not yes_war
and zero_at_war
and yes_cease_fire
and not hot_war_prep
and not yes_alliance )
{
i_will_leave_his_lands
}
// and I'm trespassing like a blindfolded drunk)
if(many_my_incurions
and not yes_war
and zero_at_war
and yes_cease_fire
and not hot_war_prep
and not yes_alliance )
{
i_will_leave_his_lands
}
Now, this should logically tell the AI to withdraw its troops if it's showing no respect for the borders and isn't at war with anyone (if it is at war with someone, I don't want to hamper its ability to fight, plus I've already added an extra line to increase hot_war against other AI civs, so that should be okay), et cetera et cetera. First, no, I didn't spell "incurions" wrong: that's how it's spelled in inputs (barely caught that one), while it should be "incursions"--with an 's'--I don't know whether this was deliberate, to set it apart somehow, or just a spelling error. The only mention like this is in diplomacy_begin, and if you look, you'll see it spelled without an 's.'
Anyway, that doesn't matter cuz I don't know where to put this...or if it's even worded right. It looks right, but the error says UNKNOWN SET blah blah...doesn't get it. Might be that 'i_will_leave_his_lands' bit, maybe stick a 'yes_' in front of it. I dunno, if I knew where to put it.
But I see what you're saying about the message box thing, Simpson. That does sound familiar somehow. But not quite. Hmmmm. Well, thanks for the suggestions, Bart
Wes:
Are you gettin any of this? This still could work, but I'm getting low on ideas--what do you know about this message box Slic thing? It's an empty message box you can enter code into...right?--what?--how?--when?--where?
Anyone else...?
N.
------------------
"There can be no maximum of creation without a concomitant maximum of destruction, no supreme good without supreme evil"--Heller, paraphrasing Nietzsche.
"Stimpy...YOU...EEEEDDDDDEEEEEIIIOOTTT!!!"--Ren.
"Ich Wollen Antreffen Das Heilmittel!!!"
"I SHALL FIND THE CURE!!!"--Nordicus, about WAIS (Wandering AI Syndrome).
"Like Wes said...."
[This message has been edited by Nordicus (edited November 03, 1999).]
Comment