Hi Nordicus! Sorry I haven't had time to try your files yet, but I will do so soon. Anyhow, for suggestions for diplomacy - For a start the typos as outlined in the outher thread need correcting. I've been working on alliances, since as is an alliance makes no difference to diplomacy, other than removing hatred over incursions. Easier tech & map trading should be included in this, I think.
Other random thoughts -
It would be nice if the AI could judge the magnitude of a gift you give, rather than just giving away space flight because you gave 100 gold.
The AI should try for exchanges more in general, it would be better to exchange its' techs than gift them (or gold, for that matter).
The runaway effects need to be decreased - you can really only have people loving or hating you by mid-game, which is annoying.
Establish Embassy priority needs upping, the AI only does it when it can't do anything else.
The AI should not refuse a peace treaty but be willing to give you 500 gold to make peace.
It needs to know whether you are beating it or it is beating you, not just whether you are more powerful, when it responds/offers.
If a neighbour has the Wormhole tech, the 'steal tech' priority needs to go through the roof. If the neighbour is ahead then it needs to be higher. The AI will always try to incite revolt before it will steal tech. And it doesn't build enough spies anyway (maybe this doesn't come under diplomacy, but people seem to expect fewer franchises etc., so call it your own )
I'd like to see the big (top 2-3) civs picking on the littlest civ if they refuse any demands. Oh, and also becoming really demanding. That would make Deity really fun!
The AI needs to be able to respond better to aggression. Currently it will hate you if you use special attacks, but unless you are unlucky when it next randomly picks someone to fight, it won't do a damn thing about it. It should have a stepped response - maybe loading an aip which causes more special attacks if you do a little unconning, going to a cold war if you do a lot, and trying to wipe you out if you are really nasty.
It shouldn't just pick someone to fight at random! It should have some method to its' madness.
Can't think of anything else right now, but I'm sure people can come up with lots more
Other random thoughts -
It would be nice if the AI could judge the magnitude of a gift you give, rather than just giving away space flight because you gave 100 gold.
The AI should try for exchanges more in general, it would be better to exchange its' techs than gift them (or gold, for that matter).
The runaway effects need to be decreased - you can really only have people loving or hating you by mid-game, which is annoying.
Establish Embassy priority needs upping, the AI only does it when it can't do anything else.
The AI should not refuse a peace treaty but be willing to give you 500 gold to make peace.
It needs to know whether you are beating it or it is beating you, not just whether you are more powerful, when it responds/offers.
If a neighbour has the Wormhole tech, the 'steal tech' priority needs to go through the roof. If the neighbour is ahead then it needs to be higher. The AI will always try to incite revolt before it will steal tech. And it doesn't build enough spies anyway (maybe this doesn't come under diplomacy, but people seem to expect fewer franchises etc., so call it your own )
I'd like to see the big (top 2-3) civs picking on the littlest civ if they refuse any demands. Oh, and also becoming really demanding. That would make Deity really fun!
The AI needs to be able to respond better to aggression. Currently it will hate you if you use special attacks, but unless you are unlucky when it next randomly picks someone to fight, it won't do a damn thing about it. It should have a stepped response - maybe loading an aip which causes more special attacks if you do a little unconning, going to a cold war if you do a lot, and trying to wipe you out if you are really nasty.
It shouldn't just pick someone to fight at random! It should have some method to its' madness.
Can't think of anything else right now, but I'm sure people can come up with lots more
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