I gotta agree with TCO. His point from the beginning hasn't been that your books suck, but that your business model sucks. Correct me if I'm wrong, but the original plan was something like this:
1) Create a game.
2) Build up community.
3) Write books and other stuff around the game, sell to community.
4) Break even at some point, and if not... well you've still got the game, the community, the books and good times.
But what do you have?
- No game.
- As a corollary, no community to speak of outside the core team.
- A book that not a whole lot of people are likely to buy.
You're still here so the jury's out and of course there may be more successes in the future when the game is out, but I can understand what TCO is getting at.
1) Create a game.
2) Build up community.
3) Write books and other stuff around the game, sell to community.
4) Break even at some point, and if not... well you've still got the game, the community, the books and good times.
But what do you have?
- No game.
- As a corollary, no community to speak of outside the core team.
- A book that not a whole lot of people are likely to buy.
You're still here so the jury's out and of course there may be more successes in the future when the game is out, but I can understand what TCO is getting at.



ACK!
Comment