OK, so I am still in the process of coding the backbone of the diplmatic system, and have much work to do before I get to the GUI, but I think it would be good to discuss how we imagine the thing working.
According to the Methodology of Contact section of the diplomacy model, there would be several ways to contact an opponent civ. And since nobody ever mentioned that part (in either approving or criticising manner), I assume that people generally agree that system would be good.
What I want you, people, to ponder is what happens after the contact is established. How should the process of discussing a treaty, for instance (or, for more current purposes, the process of discussing the change of diplomatic state) be visually represented? Well, declaring war is easy in some sense - you can attack a player with whom you have peace, and there you have it. But there should be clearly some kind of visual representation of the interaction between the player and the AI civ's for other, more advanced, actions.
There are basically two ways to do that:
1. A sort of bargain-table interface - as in Civ3 (which I happen to like a lot)
2. A sort of dialogue-based interface - more like SMAC. This is a little less streamlined and intuitive, IMO, but some people like it more.
If you happen to like either of those, or maybe have an idea of your own, please express it here.
According to the Methodology of Contact section of the diplomacy model, there would be several ways to contact an opponent civ. And since nobody ever mentioned that part (in either approving or criticising manner), I assume that people generally agree that system would be good.
What I want you, people, to ponder is what happens after the contact is established. How should the process of discussing a treaty, for instance (or, for more current purposes, the process of discussing the change of diplomatic state) be visually represented? Well, declaring war is easy in some sense - you can attack a player with whom you have peace, and there you have it. But there should be clearly some kind of visual representation of the interaction between the player and the AI civ's for other, more advanced, actions.
There are basically two ways to do that:
1. A sort of bargain-table interface - as in Civ3 (which I happen to like a lot)
2. A sort of dialogue-based interface - more like SMAC. This is a little less streamlined and intuitive, IMO, but some people like it more.
If you happen to like either of those, or maybe have an idea of your own, please express it here.
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