I think that players will either reload the game after knowing the deal or try making 25 different deals until they get the good one if we don't provide a tool that lets know the result.
I don't see the point in "moods", unless you're dealing with a single character who has supreme control over a domain.
More complex governments would not really have such a factor playing a significant role in decisionmaking.
So perhaps it's a govt tech level thing.
The aspect of realism I'd like to see is relationships between countries - not in the way I described above, but rather like a bucket with a hole in it - you have to keep a trickle of water going into it to keep the level up to where you want it.
And although it mightn't be the overriding factor in AI policy-decisions it could be a contributing one, along with the more important ECONOMIC relationships as mentioned previously (in what I thought was a decent way of structuring it).
I think there can be a compromise between the two positions of Alms and LdC...
That the level of intelligence and relations (i.e. bilateral agreements) can dictate the degree to which you know what the result of an offer will be - and I think that satisfies the realism aspect.
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