I think the "technology pact" (giving 25% of one's RPs to the other civ) sounds great.
Seafaring 100% and Seafaring caravels don't have the same touch in terms of player interest, so, although that's the same thing below, I'd rather show it as "seafaring until caravals are found".
I've implemented some basic map trading too, but it's an area which is very very rich and could be exploited much better than in CIV.
First, I present the number of squares that would be uncovered if the map exchange was done. This is because the ai needs it in order to assign it a value. The ai in Civ IV seems to base its bargains on that value, thus it knows it but the player doesn't, which is bad in my book. So I'd rather show it systematically.
The map exchange consists right now of geography, but it could include the knowledge of civs owning the squares, of units, of resources, of economic value of squares, presence fo specials... I mean the knowledge needn't be complete, in particular the knowledge of resources. So there could be several map treaties, one for geography (mimimalist), one with resources/economic value shown, one with civ controls shown, one with units shown (this one presumably reserved for allies or good friends). Note that the value of a map will need lots of tuning for the ai to get right.
Seafaring 100% and Seafaring caravels don't have the same touch in terms of player interest, so, although that's the same thing below, I'd rather show it as "seafaring until caravals are found".
I've implemented some basic map trading too, but it's an area which is very very rich and could be exploited much better than in CIV.
First, I present the number of squares that would be uncovered if the map exchange was done. This is because the ai needs it in order to assign it a value. The ai in Civ IV seems to base its bargains on that value, thus it knows it but the player doesn't, which is bad in my book. So I'd rather show it systematically.
The map exchange consists right now of geography, but it could include the knowledge of civs owning the squares, of units, of resources, of economic value of squares, presence fo specials... I mean the knowledge needn't be complete, in particular the knowledge of resources. So there could be several map treaties, one for geography (mimimalist), one with resources/economic value shown, one with civ controls shown, one with units shown (this one presumably reserved for allies or good friends). Note that the value of a map will need lots of tuning for the ai to get right.
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