Originally posted by LDiCesare
factor is the lower of:
1 or (cost of own troops/cost of enemy troops).
factor is the lower of:
1 or (cost of own troops/cost of enemy troops).
It is good to prevent kamikaze behavior, so losing to a much more expensive army shouldn´t help much. Similarly, winning against a much cheaper army shouldn´t help much either. Maybe there should be different formulas for winning and losing:
If you win, you get RP´s proportional to the cost of the enemy units.
If you lose, you get RP´s proportional to the cost of your own units.
About the coding, I think it needs a bit more than just one formula change. The entire concept of tech levels has disappeared, and handling those involved a lot of variables that no longer exist. The old xml files had a lot of stuff that is meaningless now, so I will be leaving that stuff off the new files. We need to make sure that the code does not try to read things like startlevel off the files.
Also, can we split the model into three different xml files? It would be much easier for me to make my tech editor if technologies, applications, and activities were in three different xml files instead of lumped together in one big file, and I think it would be better overall.
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