There is actually a way to change the military RP output, which is to artificially enhance the upkeep of the tech, thus making it harder to get.
Now, since that tech grows thru both combat and military research (2 activities), it does affect both of them. Putting a dummy tech which would drain excess RPs would allow a designer to make some activities not very interesting and others more so (but it would probably never be interesting to put RPs into activities that enhance the dummy tech).
I can also in theory get the divider which computes the number of RPs earned from a fight into a resource file. I may very well forget to do it, however, unless you feel it will really help you tweaking stuff.
Now, since that tech grows thru both combat and military research (2 activities), it does affect both of them. Putting a dummy tech which would drain excess RPs would allow a designer to make some activities not very interesting and others more so (but it would probably never be interesting to put RPs into activities that enhance the dummy tech).
I can also in theory get the divider which computes the number of RPs earned from a fight into a resource file. I may very well forget to do it, however, unless you feel it will really help you tweaking stuff.
Comment