
though seriously armies wandering past each other did happen, yes fix the bug, but don't remove the ability to reintroduced a more controlled way of allowing the enemy to slip past.
<Element> <Name>Hero</Name> <category>foot</category> <Attack><value>1</value></Attack> <Defense><value>1</value></Defense> <Movement><value>20</value></Movement> <Distance><value>0</value></Distance> <Armor><value>1</value></Armor> <Health><value>1</value></Health> <Morale><value>8</value></Morale> <Mobility><value>4</value></Mobility> <Order>Attack</Order> <Order>Garrison</Order> <Cost> <Food>10</Food> <Production>20</Production> <Services>10</Services> <Decay>0.03</Decay> <Training>2</Training> <UpkeepFactor>0.05</UpkeepFactor> </Cost> </Element> <Unit> <name>Hero</name> <Image>Centurion</Image> <element> <name>Hero</name> <number>1</number> </element> </Unit>
COMBAT Turn 14, 5935BC Combat in [1, 29] rolling won by Emars Jericho armies Attack: 1 down to 0 Defense: 1 down to 0 Health: 1 down to 0 Cost: 40 down to 0 Emar armies Attack: 0 down to 0 Defense: 1 Health: 0 down to 0 Cost: 1 down to 0
Fight at range Short Range with 1 vs 1 elements. Fight at range Melee with 1 vs 1 elements. Element destroyed: Jericho Hero16 Unit Hero 2 in 3rd TF has been destroyed, 0 left Jericho task force 3rd TF has been destroyed. Fight won by Emar ==== End of combat ====
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