though seriously armies wandering past each other did happen, yes fix the bug, but don't remove the ability to reintroduced a more controlled way of allowing the enemy to slip past.

<Element>
<Name>Hero</Name>
<category>foot</category>
<Attack><value>1</value></Attack>
<Defense><value>1</value></Defense>
<Movement><value>20</value></Movement>
<Distance><value>0</value></Distance>
<Armor><value>1</value></Armor>
<Health><value>1</value></Health>
<Morale><value>8</value></Morale>
<Mobility><value>4</value></Mobility>
<Order>Attack</Order>
<Order>Garrison</Order>
<Cost>
<Food>10</Food>
<Production>20</Production>
<Services>10</Services>
<Decay>0.03</Decay>
<Training>2</Training>
<UpkeepFactor>0.05</UpkeepFactor>
</Cost>
</Element>
<Unit>
<name>Hero</name>
<Image>Centurion</Image>
<element>
<name>Hero</name>
<number>1</number>
</element>
</Unit>
COMBAT Turn 14, 5935BC
Combat in [1, 29] rolling won by Emars
Jericho armies
Attack: 1 down to 0
Defense: 1 down to 0
Health: 1 down to 0
Cost: 40 down to 0
Emar armies
Attack: 0 down to 0
Defense: 1
Health: 0 down to 0
Cost: 1 down to 0
Fight at range Short Range with 1 vs 1 elements. Fight at range Melee with 1 vs 1 elements. Element destroyed: Jericho Hero16 Unit Hero 2 in 3rd TF has been destroyed, 0 left Jericho task force 3rd TF has been destroyed. Fight won by Emar ==== End of combat ====
Comment