Hi Laurent:
Option 1: Have the archer element be able to split its actions in the code. Essentially the archers would have a part of them defined as in-line and a part as in-support. The support ones would use their weapons as always, and the in-line ones would fight with whatever melee weapons were available when the enemy closed. In case its useful, here is a link to discussion on arbitrary-sized elements. It only talks about frontage, but I think the principles can, I believe, be generally applied to your issue.
Option 2: Of course if you want to make your life easier with the existing code, you can create extra elements just for the duration of the fight. Then the "front" archer element can be of exactly the size needed to plug the gap in the line. This at least should take care of model artefacts. Of course the archers would need to be put back together once the fight is over. But I'd wait to hear what Gary says on this idea first, since I think it not unlikely he'll object on some arcane coding principle or another
Option 1: Have the archer element be able to split its actions in the code. Essentially the archers would have a part of them defined as in-line and a part as in-support. The support ones would use their weapons as always, and the in-line ones would fight with whatever melee weapons were available when the enemy closed. In case its useful, here is a link to discussion on arbitrary-sized elements. It only talks about frontage, but I think the principles can, I believe, be generally applied to your issue.
Option 2: Of course if you want to make your life easier with the existing code, you can create extra elements just for the duration of the fight. Then the "front" archer element can be of exactly the size needed to plug the gap in the line. This at least should take care of model artefacts. Of course the archers would need to be put back together once the fight is over. But I'd wait to hear what Gary says on this idea first, since I think it not unlikely he'll object on some arcane coding principle or another
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