Re: Manpower
Hi Laurent, sorry its taken me so long to comment on this, hope its not too late. I think a simple solution to the problem above is to make the morale check based on the percentage of the unit lost in the Current battle. So say a morale-based retreat starts when strength is reduced to 70%. That check is triggered when the unit's strengths is 70% of what it was At the Battle's Start. We would of course have to carefully define what is a distinct battle and what isn't. It seems to me this gets over the problem of perma-fleeing units, and really makes more sense anyway in terms of the real world.
Originally posted by LDiCesare
2)At the end of each round of fight, check per unit the number of casualties. If the unit is below a threshold, it tries to flee.
Odds to manage fleeing are always less than 100%, I don't change that.
The problem with 2) is that, right now units don't heal. Thus, a unit which fled once will always flee. (snip)
2)At the end of each round of fight, check per unit the number of casualties. If the unit is below a threshold, it tries to flee.
Odds to manage fleeing are always less than 100%, I don't change that.
The problem with 2) is that, right now units don't heal. Thus, a unit which fled once will always flee. (snip)
Comment