Pretty Cool! That's a great approach. I worry a bit that the colors might blend in too much on some types of terrain, but they are a solid effort that I hope works out.
I've got one question though. . . Why all the detailed siege engine types? I thought we were just going to go with a generic siege engines element.
Do you think you know enough to throw together some econ specials images? I heard from sas recently, and he may be coming back. But just in case. . . They don't need to be good, just recognizable. The specials I'm going to put back in are gold, tin, salt, and cloth. See the Map Graphics Thread part III if you're interested.
I've got one question though. . . Why all the detailed siege engine types? I thought we were just going to go with a generic siege engines element.
Do you think you know enough to throw together some econ specials images? I heard from sas recently, and he may be coming back. But just in case. . . They don't need to be good, just recognizable. The specials I'm going to put back in are gold, tin, salt, and cloth. See the Map Graphics Thread part III if you're interested.
Comment