Demo 6 is now ready for your download and coments.
Demo 6 (which used to be called Demo 5.1) includes:
1. Roads Implemented. To build them player draws an outline on the map. Once enough economic resources are allocated, they are built.
2. Merchants (at least an alpha version)
The specials I have in so far (to give merchants something to trade):
Gold -> Services ; Tin -> Resources ; Cloth -> Manufactured Goods ; Salt -> Food
3. Army Support: Army build removes population and supplies come from your civ or the army will suffer the concequences. The Hun scenario uses exhaustion of stockpiled supplies as a ticking clock that the Attila player needs to beat or suffer destruction!
4. New info screen we call Events that shows the big things that happened in the turn with links to more detailed info if the player desires.
5. 800x600 res support
6. Fog of war and hidden terrain. (AI will still know whole map for now, since it would be too time-consuming at this stage IMO to have AI able to deal with uncertainty.)
[edit dec 28]
Demo 6.1 adds persistent screen positions of windows saved in a "settings.xml" files, and better combat reports.
It is now the standard D6 download. If you already downloaded 6.0, you will need to download the zip again to get D6.1
[COLOR=dark-blue]The Demo has many intuitive aspects, but we also have not yet made it as user-friendly as the final product will be. Please read the short manual Before you make comments here so that:
1) you know how you are supposed to work things
2) you know what we are looking for feedback on especially
3) you know which bugs already exist, and that you don't need to report.
If you were Good and read the manual last time, then you only need skim it, reading the stuff in bold for changes from the last version.
[/COLOR]
I would like to thank Gary (If it ain't Military or Economics he codes it!) and Laurent (Military Coder) for their work on the Demo. And I also want to thank Fiera for the graphics.
Let us know what you think!
Download Clash Demo 6 Here
Note: When you unzip the ClashD6.jar file to the desktop, make sure you have "Use folder names" unchecked since otherwise you will end up with the jar file in ...\desktop\Clash Demo\ which will do you no good! [added Dec 20]
Several Playtesters have had trouble getting the demo to run. In at least one case it was due to not following the download directions. We are looking into what is causing the so-far undiagnosed problems, and will keep you posted. If you run the demo and it works fine, please report that also. - Mark [modified Dec 23]
And before you make bug and feature requests, check out the detailed bug list the next post down.
More to come, check this space each time you read the thread!
Some tentative features for Demo 7:
1. Implement tech test incl. military and econ hookups for the limited tech testbed we have so far.
2. Get real provinces going and reorg govt structure
3. Improve AI by at least bunching units into armies for attacks, and improve sophistication of target selection.
On smaller things maybe include pillaging. I'm sure there are other things, but that is all that comes to mind for now.
For those who want a blast from the past here is a link to the Demo 5 Thread.
Demo 6 (which used to be called Demo 5.1) includes:
1. Roads Implemented. To build them player draws an outline on the map. Once enough economic resources are allocated, they are built.
2. Merchants (at least an alpha version)
The specials I have in so far (to give merchants something to trade):
Gold -> Services ; Tin -> Resources ; Cloth -> Manufactured Goods ; Salt -> Food
3. Army Support: Army build removes population and supplies come from your civ or the army will suffer the concequences. The Hun scenario uses exhaustion of stockpiled supplies as a ticking clock that the Attila player needs to beat or suffer destruction!
4. New info screen we call Events that shows the big things that happened in the turn with links to more detailed info if the player desires.
5. 800x600 res support
6. Fog of war and hidden terrain. (AI will still know whole map for now, since it would be too time-consuming at this stage IMO to have AI able to deal with uncertainty.)
[edit dec 28]
Demo 6.1 adds persistent screen positions of windows saved in a "settings.xml" files, and better combat reports.
It is now the standard D6 download. If you already downloaded 6.0, you will need to download the zip again to get D6.1
[COLOR=dark-blue]The Demo has many intuitive aspects, but we also have not yet made it as user-friendly as the final product will be. Please read the short manual Before you make comments here so that:
1) you know how you are supposed to work things
2) you know what we are looking for feedback on especially
3) you know which bugs already exist, and that you don't need to report.
If you were Good and read the manual last time, then you only need skim it, reading the stuff in bold for changes from the last version.
[/COLOR]
I would like to thank Gary (If it ain't Military or Economics he codes it!) and Laurent (Military Coder) for their work on the Demo. And I also want to thank Fiera for the graphics.
Let us know what you think!
Download Clash Demo 6 Here
Note: When you unzip the ClashD6.jar file to the desktop, make sure you have "Use folder names" unchecked since otherwise you will end up with the jar file in ...\desktop\Clash Demo\ which will do you no good! [added Dec 20]
Several Playtesters have had trouble getting the demo to run. In at least one case it was due to not following the download directions. We are looking into what is causing the so-far undiagnosed problems, and will keep you posted. If you run the demo and it works fine, please report that also. - Mark [modified Dec 23]
And before you make bug and feature requests, check out the detailed bug list the next post down.
More to come, check this space each time you read the thread!
Some tentative features for Demo 7:
1. Implement tech test incl. military and econ hookups for the limited tech testbed we have so far.
2. Get real provinces going and reorg govt structure
3. Improve AI by at least bunching units into armies for attacks, and improve sophistication of target selection.
On smaller things maybe include pillaging. I'm sure there are other things, but that is all that comes to mind for now.
For those who want a blast from the past here is a link to the Demo 5 Thread.
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