Making the gui skinnable?
How about all the artwork in game skinnable?
Does the game use A* algorithm for pathfinding?
Lots on your top list are possible. But we are focusing on getting something we can Play first, and worrying about skins and such later. The interface will likely change Completely, aside from main map handling, by Clash 1.0. The pathfinding is indeed done with A*.
Laurent:
There are occasional bugs in the road-building funds handling. I think its in the bug list. The cost of roads is just a temp kludge Gary and I worked out. It will be Much more sophisticated in the future. But part of the reason its so fast at 30% road building and above is that 30% is an Enormous amount of resources to put in roads. What real 'civ' spends more than a few percent of revenues on road-building? There are so many other competing demands...
It already feels a bit like a game to me, at least sometimes, but we each have our own set of things that turn us on and off...
The final interface will look nothing like that, and there is so much going on in the Clash economy that actually figuring out what the right things are to put in the interface and how to arrange them won't be trivial. But right now I am working on getting the social/government model going, and I think that's more important than refining the economic orders interface. When we are ready to tackle the next generation of economic interface, I'll solicit your advice, as well as the rest of the team, before we get too far along. Gary is also working on a different approach to government orders for the economy, and hopefully we'll get something more streamlined in terms of an interface out of what he is doing.
Comment