Originally posted by axi
These numbers on the paths are there for a reason; they show you in how many turns the unit will be on each tile. This is the whole point of setting a unit's path: to give orders to the unit for many turns to come. This is an advancement over civ2 already established in the genre (It was in SMAC and CtP and I guess in Civ3 too)
These numbers on the paths are there for a reason; they show you in how many turns the unit will be on each tile. This is the whole point of setting a unit's path: to give orders to the unit for many turns to come. This is an advancement over civ2 already established in the genre (It was in SMAC and CtP and I guess in Civ3 too)
I like this feature. Should be in any game with respect for itself if you ask me.
However my question is if the unit is supposed to be drawn at the middle of the path like this :
0 - 0 - 1 - 1 - Unit - 2 - 3 - 3 etc.
(or maybe it was 0 - 0 - 0 - 0 - 0 - Unit - 0 - 1 - 1 etc .. can't remember)
The unit was drawn in the correct physical position (judging from where it was last turn), but it was like old orders stayed behind.
Jorgen
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