The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I gotta admit its unbalancing, but it seems somewhat realistic to me. What is is about it that you consider it bad historically?
Project Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
I think Straybow says Spain held Gibraltar thus they could have forbidden Venice from crossing the straits. A naval picket (I guess they had both fleet and artillery on land) locked Venice inside the Mediterranean. A blockade system would be needed to represent that. I think that putting lots of ships in the straits would do the job, though we are far from implementing naval fights (particularly supported from shore) now. We don't even have a model for this.
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
Blockades require separate combat rules, given limited room to maneuver and other factors. If the force holding a straight has some threshold level of strength it becomes very expensive to break through because the attacker can't bring his full strength to bear. The English Channel was too narrow for Spain's large fleet of slow deep hull ships (another factor most strategic games ignore) to fight effectively.
Straybow, could you cross-post that into the current Military Model thread (VI)? It has better chances to be found when we implement naval combat rules, which should (hopeiully, if everything goes well, and lots of additional conditionals) not be that far (I am being precise here) in time.
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
Che and I have conspired to update the Project Status page on the web page. Its only been ignored for a year or so :0 ! As usual if I've screwed up in matching people to tasks in any important way, let me know and we'll get it fixed up.
I've now put a reminder on my calendar to update it every three months so potential recruits don't get the idea that we're not making progress.
Project Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
Looks good to me, Mark. Although I was thinking maybe you should consider revising the main page a little bit. On the right-hand column, where it says Key Milestones, maybe you should replace that with just news? After all, if somebody comes to the main page the way it is, they will see that the last 'signinficant' activity was in the middle of last summer, and they might not notice the link to the news section, which has been updated a little over a week ago. I mean if you want the users to see project activity right away, it might be a good idea to do that.
my first post. I'm scottish, can speak a few languages, and am quite keen on realising a strong and DIFFERENT alternative to Sid Meier-type games.
i've already e-mailed Mark a bit, describing where i'm coming from... i'll elaborate further over time.
i have qualifications and experience in graphics and music. more to the point i designed a game a not unlike civ in theme, but quite different in style and structure about year before Civ 1 appeared. I have kept the idea shelved ever since, but i have some data, graphics and deep research.
the question is, is my game or ideas compatible with this game, i'm not sure.... some of them seem to be, but some maybe not... we'll have to see.
for a start, my map is quite different from any of the civ2 clones floating around, as are many other aspects. i don't like 3d isometric - i've read your earlier debate on this, i'm disappointed that so far your screenshots are of an isometric type - i will be putting a website together with a clearer presentation of my ideas, and some screenshots, which will be of a professional quality (without wishing too sound too arrogant!?!), but they will be overhead view, not 3d isometric. fortunatley in a way, most of the ideas i have that are radically different from things proposed have graphics to back them up.
the proof is in the pudding, so i will try an persuade with hard graphics and not just hot air.
i'm a bit bemused by this Java programming - what restrictions does this place on the game? as opposed to a C++ game? is this the kind of game you can play on your own as you would with Civ3 or something without the internet on, or ..?!
finally, i wonder what stage the game is at? i've downloaded something, but i don't know what to do with it!
have i posted this message in the right thread?!
i have to sign off now... back to my booze.
Jack McNeill
UK
click below for work in progress Clash graphics...
clicaibh sios airson tairgnain neo-chriochnaichte dhe Clash... http://jackmcneill.tripod.com/
Originally posted by yellowdaddy
the question is, is my game or ideas compatible with this game, i'm not sure.... some of them seem to be, but some maybe not... we'll have to see.
Even if there are serious incompatabilities between your concept and Clash that doesn't mean there is no point to your potentially joining the team. You need to evaluate what positive aspects you would see with Clash from your perspective vs the liklihood of your dream game ever coming into existance through tremendous amounts of volunteer hard work. . .
the proof is in the pudding, so i will try an persuade with hard graphics and not just hot air.
yes indeed
i'm a bit bemused by this Java programming - what restrictions does this place on the game? as opposed to a C++ game? is this the kind of game you can play on your own as you would with Civ3 or something without the internet on, or ..?!
Relatively few restrictions. Just play the demo as discussed below and you'll see.
finally, i wonder what stage the game is at? i've downloaded something, but i don't know what to do with it!
Um, uh the most recent demo d/l is in the Demo 7 thread up top. There are links to directions for what to do to run it in that thread. If you follow the directions and get hung up, say in the D7 thread what you did and where you're stuck and we'll figure it out.
have i posted this message in the right thread?!
This thread is as good as any for your broad points. The graphics stuff would be better in the terrain or units graphics threads. For the best way to make suggestions or post comments read the "Suggestions" page off the main Clash web page.
i have to sign off now... back to my booze.
Hope you and the booze had a good time!
-Mark
Project Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
I'm going to be at a conference until Thursday. So if you email me with game stuff, don't be too surprised if it takes a while for me to get back to you.
-Mark
Project Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
Bump: Action of unearthing a thread that sunk too deep (hasn't had any posting for a while).
YMMV: Your Mileage May Vary (also known as you may have a different opinion).
Clash of Civilization team member
(a civ-like game whose goal is low micromanagement and good AI)
web site http://clash.apolyton.net/frame/index.shtml and forum here on apolyton)
But I wouldn't lose sleep over it. Don't have to post in the mother-tongue... Besides, your English is impeccable. I would have guessed you're a native speaker. Still might be, despite the flag and the name.
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