The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
I've updated the intro at the beginning of the thread, because it was about a year out of date .
Back to coding
Project Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
For now its quite difficult for us to update the Apolyton web site, since files have to be passed by hand to Markos, and any little inconsistency could screw up the whole site. For that reason, please use the Mirror Web page: http://cullivan.com/coc/frame/index.shtml until further notice. It now has a bunch of updates that haven't made it to the Apolyton one yet.
Thanks,
The MGT
Project Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
Thanks to Dan we now have a redirect put in to send people automatically to the mirror site.
I thought I should put in this thread a notice about our new demo approach. You can read about it at Reworking our Demo Approach . I'd like to hear comments on it from anyone who is interested! Please put them in the thread itself.
If there are issues where you think we as a project may be going astray, you can make brief posts here, or start a thread on your topic if it isn't already covered somewhere. Part of the reason for our design to be open is so we can get early feedback on what we're doing right, and especially what it appears we might be doing wrong!
Project Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
I just updated the page to plug the guestbook and feedback (poll) threads. I've also modified the Tiles line in the description section to read:
Tiles: Square (perhaps polygons in the future)
If anyone has further suggestions for what the intro post should say, or not say, please put 'em up here. If you want to write any proposed new part yourself, that would help me out.
Lurkers: We could still use more talent in just about every area! If you're interested please let me know.
Project Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
Which page was that? Obviously I have an interest because of the mention of polygons.
I note that the home page of the Clash site announces (October 2001) the release of Demo 5, and the Synopsis advocates downloading demo 5 Today! as does the downloads list. Maybe I have somehow got hooked into the wrong version of the site.
However the redirect only covers two routes. the one I mentioned above, and http://clash.apolyton.net. FE if you don't use the frames version then the redirect wouldn't work.
What address are you using to get to the page, so we can fix it.
Project Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
I tried it, and got a different Clash menu. My problem is not the Clash site, but the side frame in my version of the forum. This is clearly aimed at an older version of the main Clash site. What I want, is a forum address with the correct right hand side panel.
It works the way you want if you use: http://cullivan.com/coc/frame/index-1.shtml , although it doesn't look exactly like my forum window. It's the best I can do based on a guess...
Project Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
I've been playing some EU2 in my less lucid moments, and think there are some lessons, both good and bad, that can be applied to our Clash efforts. I'll write them up in more detail later. I think the comparisons and lessons learned with EU2 are very applicable to Clash because they're both rather complicated 4x games with the potential for exasperatingly bad learning curves and levels of micromanagement.
I am in fact likely to give up on EU2 after something like 50 hours of playing it because of all that micromanagement. In fact it looks to me like the full campaign (maybe 400 yrs in game terms) would require something like 20 hours of continuous play, RTS style, just implementing actions without stopping to think etc. At my preferred pace (slow and somewhat contemplative on strategic issues) it could easily go 100 hours without getting into really detailed management of the minor things. That's just too much time for the fun I'm getting out of it!
But we're working hard to avoid similar problems!
Anyone else in the group play EU2? I'd be interested in hearing others' opinions also. I guess if anyone wants to make detailed comments they should start a thread. That's what I'll do with my more-in-depth comments when the time comes.
Project Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
EU2 might be good if you have a high tolerance for micromanagement (MM). But there is a Lot of MM and some other oddities that have put me off the game. I have a very low tolerance for MM since it seems more like work to me than a game. I couldn't stand the end period of civ2 for the same reason. Ten-minute turns are a Real turnoff unless you get more than 10min worth of fun out of them.
I had some fun moments with EU2, but don't think I've recovered in fun the cost of the game yet. And there was a very substantial learning curve that would be ok if I were going to play the game for months, but was a complete waste if I drop it here. Probably will never continue with it unless they have a patch that helps with the MM issues and some others. You can see more of my comments here .
Project Lead for The Clash of Civilizations
A Unique civ-like game that will feature low micromanagement, great AI, and a Detailed Government model including internal power struggles. Demo 8 available Now! (go to D8 thread at top of forum).
Check it out at the Clash Web Site and Forum right here at Apolyton!
I have EU1. Very nice game, but it gets boring once you get too big, with the continuous uprisings and the wars that occur every 5 years. The worst stuff one ha sto micromanage because the game makes him or the AI is inadequate are the merchants and attrition. Random events makes you want to reload all the time. Plus the AI is really stupid (although powerful). And of course the game HAS TO cheat to keep up with you.
"In a time of universal deceit, telling the truth is a revolutionary act."
George Orwell
A note regarding EU2 and how to avoid some of its failings. I've fiddled with it some and noticed something really irritating. One reason why Portugal and Spain became such powers in the 16th c. is because they bottled up the Mediterranean maritime powers at Gibraltar.
Genoa or Venice could have fought them, but having to fight through the straights every time they wished to pass was impossible. Too expensive in manpower and equipment. In one game Venice and Savoy (at war with Austria) sent a joint expedition around Iberia up to attack the Low Countries (makes sense), and Scotland (of all places).
Having an effective naval picket model is important.
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