Great Progress Gary! I would comment on the tags, but I just got back from playing raquetball with the guy who always whups my a**, and I haven't got two brain cells to rub together... So I'm afraid if I tried I'd do more harm than good
<tag>
<name>Breeding</name>
<technology>
<name>biology</name>
<level>24</level>
</technology>
<technology>
<name>agriculture</name>
<level>8</level>
</technology>
</tag>
<technology>
<name>Breeding</name>
<tag>
<name>biology</name>
<level>24</level>
</tag>
</technology>
<technology>
<name>Agriculture</name>
<tag>
<name>biology</name>
<level>8</level>
</tag>
</technology>
.
) This sort of cultural splitting has been in my mind as a good thing for Clash from the beginning.... | quote: There are four options for the detail at which we model technology: Once per civ Once per province Once per EG Once per EG per province |
. Makes me feel better
. From the previous description is sounded like you'd started utterly from scratch... which didn't make much sense to me, since much of what I'd done was pretty generic.
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