Good! it is important to stay out of the typical ever-increasing experience and morale prevalent in this type of game. Allowing experience and morale to decrease when losses (due to battle or retirement) are replaced with green troops, or when a leader sucks, will help keep play interesting.
It would be especially interesting if some of these factors are hidden form the player. The "official" morale and experience status would stay the same while the "true" levels drop. Only combat, or perhaps an mobilization exercise against a competant commander, would have a probability of revealing the negative leadership effect. But only a probability, because even the best leader sometimes makes a mistake, or is simply bested on the field by dumb luck.
It would be especially interesting if some of these factors are hidden form the player. The "official" morale and experience status would stay the same while the "true" levels drop. Only combat, or perhaps an mobilization exercise against a competant commander, would have a probability of revealing the negative leadership effect. But only a probability, because even the best leader sometimes makes a mistake, or is simply bested on the field by dumb luck.
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