Ok folks, This is the third iteration of the military model thread. The former/eaten mil-model II thread resides here if you would like to read it http://clash.apolyton.net/MilitaryThread1.shtml
Enjoy!!
-Harli
Enjoy!!
-Harli
quote: Some elements may have other "special" parameters as well. • Number of turns away from base allowed: for AW elements… • Special move ability: Distance attack [artillery, naval bombardment], Amphibious, Air Drop, Underwater, Carrier, etc. |
quote: ZOD: [Zone of Detection] defined in radius km, and depends on the size and tech level of the TF. … Friendly TF [FTF] may have overlapping ZOD, but the center of the a TF [TF Loc] may not be in another unit's ZOD. In other words, the TFs can be very close but not stacked. |
quote: • Front / Side / Rear: The TF faces the last direction of movement (or turn). This is used to modify combat parameters. … • Each fortification level yeilds a 5% higher Defense factor, and takes 1 ENG unit 1 turn to build. Up to 10 fortification levels may be built in a given 100x100 km sector. If there are no ENG elements, each fortification level takes 1 turn for the AG to build, but only levels 1-5 may be built without ENG units. • Fortifications persist after departure of the AG, and become terrain enhancements. |
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