Let's see... I'll try to answer a bunch of questions as briefly as possible.
Although the game's focus is strategic, you can play it in a semi-tactical way that will have the general feel of Civ2 combat but with many more details and options. Alternatively, in "Rodrigo" mode , you can also play it on a grand-strategic level by putting the AI in charge. The player will also be able to give their military forces arbitrary bonuses or handicaps. That way, even if the AI doesn't play as well tactically as you do you can still put the AI in charge without its screwing up the game. You would just set the bonuses or handicaps so that the results on average with the AI in charge match the results if you were in charge.
On map levels... we have talked a little bit about this, but are mostly sticking to the historical stuff for now. That doesn't indicate the final design direction, but just our limited resources and the fact that we have to get Something working.
TFs sensing... I don't know about that one, Harli may have thought about it.
Frank... We're also anxiously awaiting being able to play the game! As was said, you can always break up your task forces into units if you want to try some bit of tactical brilliance. But the general level of play is expected to be moving task forces. Right now units are basically divisions and the task force/division dynamics work as TK said. If you want more information on what is involved in units, you can read the Units Model. Because of the scope of the basic game I don't think we can go much lower than division size. For scenarios, you could of course go to a much finer level of detail if you have the patience for it.
Recruiting troops... we have discussed this in the past, but I tried to find it using the search feature and couldn't come across it. I'm pretty sure there is a discussion on the old forum if you want to dig for it. Also some of the discussions may have been in e-mails between me and Hrafnkell. I don't have time to search for them right now. However, the discussions we might find with this approach could be fairly brief anyway, and certainly wouldn't be in terms of the new government/social model. I definitely would like to have some information on the willingness of the troops to be fighting, and the general quality of the soldiers in the model. If you would like to take a stab at the most important factors, it certainly something we need to consider in the mid-term.
Although the game's focus is strategic, you can play it in a semi-tactical way that will have the general feel of Civ2 combat but with many more details and options. Alternatively, in "Rodrigo" mode , you can also play it on a grand-strategic level by putting the AI in charge. The player will also be able to give their military forces arbitrary bonuses or handicaps. That way, even if the AI doesn't play as well tactically as you do you can still put the AI in charge without its screwing up the game. You would just set the bonuses or handicaps so that the results on average with the AI in charge match the results if you were in charge.
On map levels... we have talked a little bit about this, but are mostly sticking to the historical stuff for now. That doesn't indicate the final design direction, but just our limited resources and the fact that we have to get Something working.
TFs sensing... I don't know about that one, Harli may have thought about it.
Frank... We're also anxiously awaiting being able to play the game! As was said, you can always break up your task forces into units if you want to try some bit of tactical brilliance. But the general level of play is expected to be moving task forces. Right now units are basically divisions and the task force/division dynamics work as TK said. If you want more information on what is involved in units, you can read the Units Model. Because of the scope of the basic game I don't think we can go much lower than division size. For scenarios, you could of course go to a much finer level of detail if you have the patience for it.
Recruiting troops... we have discussed this in the past, but I tried to find it using the search feature and couldn't come across it. I'm pretty sure there is a discussion on the old forum if you want to dig for it. Also some of the discussions may have been in e-mails between me and Hrafnkell. I don't have time to search for them right now. However, the discussions we might find with this approach could be fairly brief anyway, and certainly wouldn't be in terms of the new government/social model. I definitely would like to have some information on the willingness of the troops to be fighting, and the general quality of the soldiers in the model. If you would like to take a stab at the most important factors, it certainly something we need to consider in the mid-term.
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