P.S. -- if anyone wants to keep an eye on coding progress, the working version will be kept Here.
This is a glance into the internal development of a piece of software, so if you're expecting polish and shine you'll be disappointed. But feel free to make any comments, just don't be too harsh in your judgment, not yet. There's a fully working datamodel underneath, you just can't see it yet!
But you can get a look at the style of the GUI I'm building. I'm working on integrating the 'real' map grafix right now.
This is a glance into the internal development of a piece of software, so if you're expecting polish and shine you'll be disappointed. But feel free to make any comments, just don't be too harsh in your judgment, not yet. There's a fully working datamodel underneath, you just can't see it yet!
But you can get a look at the style of the GUI I'm building. I'm working on integrating the 'real' map grafix right now.
. The more minds we've got working the better, especially ones that happen to agree with me
(and can back up the position better than me)!
not production code, just idea of the process )
. While rambling on in the map graphics thread, it crossed my mind that the hexbased map would give the opportunity to have rivers on hex-edges rather than inside the hex. Of course if we wanted to include this functionality, the objectmodelling of the map'square' would have to be changed, maybe by having an object for each 'square'-edge.
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