Beor:
Excellent questions, but you're kinda getting way ahead of us. Someday those decisions will have to be made, for sure. But not for months, I think.
I personally really like an infrastructure having to pick a terrain. That means no boats on dry land. No Mines in a lake. A logging camp belongs in a forest.
Altho I wouldn't want to push beyond two, or perhaps 3 different types of terrain in a single mapsquare. But we have that ability, if someone wants to make up rules to cover it.
Later . . .
Excellent questions, but you're kinda getting way ahead of us. Someday those decisions will have to be made, for sure. But not for months, I think.
I personally really like an infrastructure having to pick a terrain. That means no boats on dry land. No Mines in a lake. A logging camp belongs in a forest.
Altho I wouldn't want to push beyond two, or perhaps 3 different types of terrain in a single mapsquare. But we have that ability, if someone wants to make up rules to cover it.
Later . . .
). It might work, but I definitely think this possibility strengthens the argument for placing of TFs in the mapsquare, not in the terrain. Then at least the choice between different locations within the mapsquare could be made by AI based on what would be most advantageous to the player.
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