Richard:
Well, you will find differing opinions on the difficulty of picking up programming. I am assuming that what programming you have done seemed relatively 'easy' to you. IMO if that is true, for java and Clash, with some help defining objects, you could quickly pick up enough to work on model 'guts'. That means just the equations and interrelation between objects in a model. Specifics for graphics and GUIs require more knowledge and experience.
Definitely the tech model should, as you say, be priority 1. If you're getting to slow points in it (I can't say we're anywhere near the end yet ) let me know if you are interested and we can find a good book for you, etc.
Well, you will find differing opinions on the difficulty of picking up programming. I am assuming that what programming you have done seemed relatively 'easy' to you. IMO if that is true, for java and Clash, with some help defining objects, you could quickly pick up enough to work on model 'guts'. That means just the equations and interrelation between objects in a model. Specifics for graphics and GUIs require more knowledge and experience.
Definitely the tech model should, as you say, be priority 1. If you're getting to slow points in it (I can't say we're anywhere near the end yet ) let me know if you are interested and we can find a good book for you, etc.
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