The hype ist still lasting. But there will come the day when people want to see something!
For now as I can see there are opened new topics over and over while the current discussions get dead ends and there is no clearness of what will be implemented and how and why.
I was very astonished also about this phantom discussion "should the numbers be visible to the player"? Is it my bad English or didn't this make really any sense?
So, dear development team, dear Mark:
You have already wrote some program code which is waiting for its release. It would be much more interesting to watch the ideas implemented and when there would be an interface and some rudimental gameplay, everybody could have better ideas (I nearly wrote "would know what he is talking about").
Sadly clash still does not work on systems without the whole development tools installed. This would be the first thing to fix and the second to release a runnable alpha demo. Before you do not do this all the discussions about interface and micromanagement must remain dry theory. Even not to talk about the higher-level thingies.
Peter
------------------
3DTT - the 3D sequel to Transport Tycoon - demo 4.0 in June 1999
Path of Mankind. Turnbased Civ-like game - demo 15 coming soon
For now as I can see there are opened new topics over and over while the current discussions get dead ends and there is no clearness of what will be implemented and how and why.
I was very astonished also about this phantom discussion "should the numbers be visible to the player"? Is it my bad English or didn't this make really any sense?
So, dear development team, dear Mark:
You have already wrote some program code which is waiting for its release. It would be much more interesting to watch the ideas implemented and when there would be an interface and some rudimental gameplay, everybody could have better ideas (I nearly wrote "would know what he is talking about").
Sadly clash still does not work on systems without the whole development tools installed. This would be the first thing to fix and the second to release a runnable alpha demo. Before you do not do this all the discussions about interface and micromanagement must remain dry theory. Even not to talk about the higher-level thingies.
Peter
------------------
3DTT - the 3D sequel to Transport Tycoon - demo 4.0 in June 1999
Path of Mankind. Turnbased Civ-like game - demo 15 coming soon
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