Maybe 4. Not to make a tech tree that reminds players there being led down a path
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I agree. But your tech tree requires that the player discover eastern ideas to do certain things while the civ2 tech tree similarly requires the player to discover western ideas. I don't think that the player should have to do either. But if cultural technologies do not lead to better things, the player will ignore them. My proposal would make the player research culture, but the cultire would not be out of place.
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FE Chi is only really an eastern type idea, and although it did surface for a breef moment in greece, it was snuffed out by all the other philosophers before it got a hold and most people don't even know about it today. What I'm trying to say is that although some things can be simplified for cross-cultural purposes, others can't.
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You are right. But instead of thinking about what something IS, think about what it DOES. Is there a western tech that does almost the same thing?
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Plus, although we are trying to make it close to simulating history pretty good, we're not nessarily using the same cultures as history has had.
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So what cultures are we using?
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Not nessasarily. If your society is very strcitly arocratic and heirarchial and democracy was introduced it prob would bounce.
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Democracy is a diffrent technology because it does a very different thing than feudalism.
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however whatever culture u pick will still impact how u advance alomg the tree.
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I would be cautious about this. If this is done the players would choose culture based only on what they want to do. I have a vision of everyone wanting to choose vikings or mongols so they can stomp the neighboring civs early, take their tech, and build up.
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This is a good idea, but may be hard to code. I don't know though for sure since i don't code, but just reading it gives me that idea.
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You might be right. Are there any coders reading this who can give us info about this?
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Prob its just me but i never liked the titles "advanced" or numbers after techs.
I don't like the numbers because it doesn't really give good desciptions. Wow i've just dicovered missiles 2! Well what's the big deal? What's so great about missiles 2 that sets it apart from missiles?
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You are absolutely right. But your concern is unfounded. As I wrote in the proposal, the player would never see the words "Missile Weapons 2." It is just a coding description. The player would read that their people developed the bow and they can now make bowmen.
The idea in my proposal is that the techs are the same and teh game is balanced, but the player sees a lot of diversity and each game is unique.
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I agree. But your tech tree requires that the player discover eastern ideas to do certain things while the civ2 tech tree similarly requires the player to discover western ideas. I don't think that the player should have to do either. But if cultural technologies do not lead to better things, the player will ignore them. My proposal would make the player research culture, but the cultire would not be out of place.
----
FE Chi is only really an eastern type idea, and although it did surface for a breef moment in greece, it was snuffed out by all the other philosophers before it got a hold and most people don't even know about it today. What I'm trying to say is that although some things can be simplified for cross-cultural purposes, others can't.
----
You are right. But instead of thinking about what something IS, think about what it DOES. Is there a western tech that does almost the same thing?
----
Plus, although we are trying to make it close to simulating history pretty good, we're not nessarily using the same cultures as history has had.
----
So what cultures are we using?
----
Not nessasarily. If your society is very strcitly arocratic and heirarchial and democracy was introduced it prob would bounce.
----
Democracy is a diffrent technology because it does a very different thing than feudalism.
----
however whatever culture u pick will still impact how u advance alomg the tree.
----
I would be cautious about this. If this is done the players would choose culture based only on what they want to do. I have a vision of everyone wanting to choose vikings or mongols so they can stomp the neighboring civs early, take their tech, and build up.
----
This is a good idea, but may be hard to code. I don't know though for sure since i don't code, but just reading it gives me that idea.
----
You might be right. Are there any coders reading this who can give us info about this?
----
Prob its just me but i never liked the titles "advanced" or numbers after techs.
I don't like the numbers because it doesn't really give good desciptions. Wow i've just dicovered missiles 2! Well what's the big deal? What's so great about missiles 2 that sets it apart from missiles?
----
You are absolutely right. But your concern is unfounded. As I wrote in the proposal, the player would never see the words "Missile Weapons 2." It is just a coding description. The player would read that their people developed the bow and they can now make bowmen.
The idea in my proposal is that the techs are the same and teh game is balanced, but the player sees a lot of diversity and each game is unique.
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