I thought the other chart was getting rather large so I started this one. Here's a link to the old one http://apolyton.net/forums/Forum21/H...tml?date=17:00
Anyway on to the points i'd like made:
First off, the military tactics will be handled prob in their own small section (for now atleast) to make it easier on me.
As to Mark's reply on the technology drop...if you really think its better that way i'll go ahead and do it, just let me explain why I liked the other way.
First off, taking the example about microelectronics, it is true that it did make things smaller and wasn't implimented overnight (in fact we still use vaccuum tubes in many airports), but it did allow for a major rethinking in electronics as far as the engineering and compasity are concered. Before transitors and microchips were around, tell anyone we'd have computers the size and power of PCs today, or even 10 years ago, and you'd be laughed atm or at best they'd say maybe in several hundered years. Also i wasn't planning on starting the player off on square one once this technology was discovered since the basics of the technology apply, its simply the way in which it is implimented. And no our engineering and electronics usage didn't become worse, but our understanding of its new potential wasn't as good as the older vacuume tubes, and that is what basic technologies represents IMO, the potential beyond the basic understanding of the currently developed technology that a civilization has brought itself.
About the tech discovery out of order, i was planning on implimenting that mostly on the basis of using "more soft than hard" technologies for many of them. Though the added idea of attempting to learn a tech b4 u've reached the hard rq of a basic tech does have potential...i'll have to check this out when I do some "cleaning up."
The tactics i'm using is based on your current level of technology in using the weapons u have available. Therefore this would have very good reason to "decrease" as new technologies emerge to enhance your weapons. FE i saw a documentry on the LC about how the army is integrating the new advances in computer technology, choosing which ones work best and which ones aren't good, atleast currently.
Yea as far as its size i'm not planning on adding any much more techs cept basic and a military tactics section. Plan on getting rid of some i seen were kinda useless or could be combined.
Meturallagy in basic? That can be done.
Minor Point:
The reason i had copper working is that not all civs discovered copper....most did, but a few didn't, most noteably as i mentioned b4 in the former research discussion, the Japanese who had virutally no copper (unaware about tin, but with no tin, no bronze) but plenty of iron.
I can concintrate on the ancient techs if u want...that's not too hard. I'd ask though that u give me more input in that area as to what needs changing. Also, although i've not programmed much in java (beyond a little menu sys i got for my webpage which was mostly compiled anywayz) If someone shows/gives me a tutorial on how to program it, as long as its written descently and unconfusing I could prob learn in a couple of days how to program and could get atleast a basic source code out to u.
Anyway i hope this clears up some things...as for the others...well that's what this board is here for
[This message has been edited by Lord God Jinnai (edited October 02, 1999).]
Anyway on to the points i'd like made:
First off, the military tactics will be handled prob in their own small section (for now atleast) to make it easier on me.
As to Mark's reply on the technology drop...if you really think its better that way i'll go ahead and do it, just let me explain why I liked the other way.
First off, taking the example about microelectronics, it is true that it did make things smaller and wasn't implimented overnight (in fact we still use vaccuum tubes in many airports), but it did allow for a major rethinking in electronics as far as the engineering and compasity are concered. Before transitors and microchips were around, tell anyone we'd have computers the size and power of PCs today, or even 10 years ago, and you'd be laughed atm or at best they'd say maybe in several hundered years. Also i wasn't planning on starting the player off on square one once this technology was discovered since the basics of the technology apply, its simply the way in which it is implimented. And no our engineering and electronics usage didn't become worse, but our understanding of its new potential wasn't as good as the older vacuume tubes, and that is what basic technologies represents IMO, the potential beyond the basic understanding of the currently developed technology that a civilization has brought itself.
About the tech discovery out of order, i was planning on implimenting that mostly on the basis of using "more soft than hard" technologies for many of them. Though the added idea of attempting to learn a tech b4 u've reached the hard rq of a basic tech does have potential...i'll have to check this out when I do some "cleaning up."
The tactics i'm using is based on your current level of technology in using the weapons u have available. Therefore this would have very good reason to "decrease" as new technologies emerge to enhance your weapons. FE i saw a documentry on the LC about how the army is integrating the new advances in computer technology, choosing which ones work best and which ones aren't good, atleast currently.
Yea as far as its size i'm not planning on adding any much more techs cept basic and a military tactics section. Plan on getting rid of some i seen were kinda useless or could be combined.
Meturallagy in basic? That can be done.
Minor Point:
The reason i had copper working is that not all civs discovered copper....most did, but a few didn't, most noteably as i mentioned b4 in the former research discussion, the Japanese who had virutally no copper (unaware about tin, but with no tin, no bronze) but plenty of iron.
I can concintrate on the ancient techs if u want...that's not too hard. I'd ask though that u give me more input in that area as to what needs changing. Also, although i've not programmed much in java (beyond a little menu sys i got for my webpage which was mostly compiled anywayz) If someone shows/gives me a tutorial on how to program it, as long as its written descently and unconfusing I could prob learn in a couple of days how to program and could get atleast a basic source code out to u.
Anyway i hope this clears up some things...as for the others...well that's what this board is here for
[This message has been edited by Lord God Jinnai (edited October 02, 1999).]
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