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  • #16
    Originally posted by Lord God Jinnai
    For modern western nation that's fine, but we're dealing here with all eras in clash.

    You'd need Religious advisor, Political Advisor (or something akin), Colonial Advisor, Exploration advisor, general soothsayer perhaps...

    Ultimatly the advisor system needs to be flexible to deal with different eras and different styles of governing. Yes, certain advisors, like technology advisor, will be ever present, but why do you need a foreign advisor when you only know about 1 civ, your own!
    Well, like I said, I thought I might be missing a couple...

    Religious Advisor: This could be seperate, but this is a rather narrow area compared to the others, so I'd rather just have religions handled in the same way other social issues are handled - the domestic advisor.

    Political Advisor: Again, domestic advisor.

    Colonial Advisor: Don't really see the point - could you eleborate?

    Exploration Advisor: Again, very narrow area, just put it under foreign advisor...

    Soothsayer: Again, don't see the point - please explain...

    In general, everything that occurs within a civ should fall under domestic advisor and everything that occurs outside the civ should fall under foreign advisor. The only reason for the other advisors is that you spend so much time there during the course of a game that it's an ease-of-use thing to have a seperate advisor. Tech and Espionage advisors are the exception, I just don't see them fitting well anywhere else, except as noted for espionage earlier.

    Originally posted by Lord God Jinnai
    Maybe we could have their names and looks change (if we add images) over time.

    FE: in renasaunce europe or Confuscianist China they might be Science Advisors...don't know what we'd call them for very basic technological civs.
    That's the plan.

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    • #17
      Originally posted by alms66


      Well, like I said, I thought I might be missing a couple...

      Religious Advisor: This could be seperate, but this is a rather narrow area compared to the others, so I'd rather just have religions handled in the same way other social issues are handled - the domestic advisor.

      Political Advisor: Again, domestic advisor.

      Colonial Advisor: Don't really see the point - could you eleborate?

      Exploration Advisor: Again, very narrow area, just put it under foreign advisor...

      Soothsayer: Again, don't see the point - please explain...

      In general, everything that occurs within a civ should fall under domestic advisor and everything that occurs outside the civ should fall under foreign advisor. The only reason for the other advisors is that you spend so much time there during the course of a game that it's an ease-of-use thing to have a seperate advisor. Tech and Espionage advisors are the exception, I just don't see them fitting well anywhere else, except as noted for espionage earlier.



      That's the plan.
      Colonial and Exploration advisors would be approrpiate for countries (and players) who want to get more detailed infomration. Exploration might be less useful.

      As for Religious and Political Advisor there two often cannot fit within the "domestic" or "foreign" category as their coverage is often inseperable.
      Which Love Hina Girl Are You?
      Mitsumi Otohime
      Oh dear! Are you even sure you answered the questions correctly?) Underneath your confused exterior, you hold fast to your certainties and seek to find the truth about the things you don't know. While you may not be brimming with confidence and energy, you are content with who you are and accepting of both your faults and the faults of others. But while those around you love you deep down, they may find your nonchalance somewhat infuriating. Try to put a bit more thought into what you are doing, and be more aware of your surroundings.

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