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  • Lord God Jinnai
    replied
    Originally posted by alms66


    Well, like I said, I thought I might be missing a couple...

    Religious Advisor: This could be seperate, but this is a rather narrow area compared to the others, so I'd rather just have religions handled in the same way other social issues are handled - the domestic advisor.

    Political Advisor: Again, domestic advisor.

    Colonial Advisor: Don't really see the point - could you eleborate?

    Exploration Advisor: Again, very narrow area, just put it under foreign advisor...

    Soothsayer: Again, don't see the point - please explain...

    In general, everything that occurs within a civ should fall under domestic advisor and everything that occurs outside the civ should fall under foreign advisor. The only reason for the other advisors is that you spend so much time there during the course of a game that it's an ease-of-use thing to have a seperate advisor. Tech and Espionage advisors are the exception, I just don't see them fitting well anywhere else, except as noted for espionage earlier.



    That's the plan.
    Colonial and Exploration advisors would be approrpiate for countries (and players) who want to get more detailed infomration. Exploration might be less useful.

    As for Religious and Political Advisor there two often cannot fit within the "domestic" or "foreign" category as their coverage is often inseperable.

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  • alms66
    replied
    Originally posted by Lord God Jinnai
    For modern western nation that's fine, but we're dealing here with all eras in clash.

    You'd need Religious advisor, Political Advisor (or something akin), Colonial Advisor, Exploration advisor, general soothsayer perhaps...

    Ultimatly the advisor system needs to be flexible to deal with different eras and different styles of governing. Yes, certain advisors, like technology advisor, will be ever present, but why do you need a foreign advisor when you only know about 1 civ, your own!
    Well, like I said, I thought I might be missing a couple...

    Religious Advisor: This could be seperate, but this is a rather narrow area compared to the others, so I'd rather just have religions handled in the same way other social issues are handled - the domestic advisor.

    Political Advisor: Again, domestic advisor.

    Colonial Advisor: Don't really see the point - could you eleborate?

    Exploration Advisor: Again, very narrow area, just put it under foreign advisor...

    Soothsayer: Again, don't see the point - please explain...

    In general, everything that occurs within a civ should fall under domestic advisor and everything that occurs outside the civ should fall under foreign advisor. The only reason for the other advisors is that you spend so much time there during the course of a game that it's an ease-of-use thing to have a seperate advisor. Tech and Espionage advisors are the exception, I just don't see them fitting well anywhere else, except as noted for espionage earlier.

    Originally posted by Lord God Jinnai
    Maybe we could have their names and looks change (if we add images) over time.

    FE: in renasaunce europe or Confuscianist China they might be Science Advisors...don't know what we'd call them for very basic technological civs.
    That's the plan.

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  • Lord God Jinnai
    replied
    Technology Advisor - Technology Model - It may seem strange to have this in ancient times to some, but no more strange than civ having the same, plus the fact that many ancient rulers did have such a thing, but usually with a different name.
    Maybe we could have their names and looks change (if we add images) over time.

    FE: in renasaunce europe or Confuscianist China they might be Science Advisors...don't know what we'd call them for very basic technological civs.

    Leave a comment:


  • Lord God Jinnai
    replied
    Originally posted by alms66
    Ok, so the first picture shows the advisors from simcity. The colored backgrounds indicate the importance of the message they have for you. For Clash, I'd like to see a gray background meaning no messages, green meaning messages are present but not very important, yellow meaning important messages are present and red meaning very urgent messages are present. As for what advisors to present, we'd need a foreign advisor, domestic advisor, economic advisor, military advisor, technology advisor, Espionage advisor and perhaps one or two more that I've missed there.
    For modern western nation that's fine, but we're dealing here with all eras in clash.

    You'd need Religious advisor, Political Advisor (or something akin), Colonial Advisor, Exploration advisor, general soothsayer perhaps...

    Ultimatly the advisor system needs to be flexible to deal with different eras and different styles of governing. Yes, certain advisors, like technology advisor, will be ever present, but why do you need a foreign advisor when you only know about 1 civ, your own!

    Leave a comment:


  • alms66
    replied
    I'm rather fond of having a foreign and domestic advisor - I mean if you have a foreign advisor... it just makes sense. As for what the domestic advisor would cover, that's listed below:

    Foreign Advisor - Diplomacy Model

    Domestic Advisor - Social Model & Disease/Disaster Model - This is your "government" and "social" combined.

    Economic Advisor - Economic Model

    Military Advisor - Military Model

    Technology Advisor - Technology Model - It may seem strange to have this in ancient times to some, but no more strange than civ having the same, plus the fact that many ancient rulers did have such a thing, but usually with a different name.

    Espionage Advisor - This could be placed under one of the other advisors, but it feels out of place for any of them as a whole. Perhaps splitting passive espionage under diplomacy and active espionage under military would suit? But, unless someone really insisted on that, I'd just as soon have it as it's own distinct entity.

    ----

    The current interface was stuck into windows for ease of the user's customization, but you can have near the same level of customization with toolbars and most importantly, not have so many windows - clutter. Toolbars can show images and text, are easy to hook code to, and can be made dockable on any edge of the window. Using them would free you up to draw directly to the main window as well, meaning that the map would adjust to any changes made in the toolbar layout.

    As for having 3 fixed options, I think we would need and should have more ability to customize than that. You can't possibly hope to please everyone with just a few options and if you can easily provide customization ability without overfilling the interface with clutter, you should.

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  • Traian
    replied
    I also found too much clutter in the current system. I like the idea of advisors for covering every possible action you can take with links to those panels alms...you could just cut it down to:

    FOREIGN (Espionage and Diplomacy)
    ECONOMIC (Internal and International trade; taxes etc)
    MILITARY (Military systems; Unit building; Strategies)
    SOCIAL (Internal stability; religious tolerance; etc)

    GOVERNMENT (?) Would it be useful to have an advisor that made suggestions on how to deal with those you share power with? Might be interesting.

    TECHNOLOGY (?) May be a strange one for the pre industrial world - perhaps the science advisor is grayed out until you build your first research facility?

    Although I can see that the current interface was designed to be customizable I think a smarter way of doing it would be properly designing say 3 possible interfaces and then putting them in options as fixed choices for the player so he doesn't have to spend too long messing around resizing windows etc.

    Leave a comment:


  • alms66
    replied
    Ok, so the first picture shows the advisors from simcity. The colored backgrounds indicate the importance of the message they have for you. For Clash, I'd like to see a gray background meaning no messages, green meaning messages are present but not very important, yellow meaning important messages are present and red meaning very urgent messages are present. As for what advisors to present, we'd need a foreign advisor, domestic advisor, economic advisor, military advisor, technology advisor, Espionage advisor and perhaps one or two more that I've missed there.

    Messages...
    This second picture shows what clicking on an advisor will do. It brings up the list of messages. Here you only see a message title, but for Clash we'd need to show the year and turn number also. Notice that the text of the message is also the color of it's importance.

    More Info...
    This third picture shows what clicking on the message does - it brings up more info and links to the relevent screens that are needed to resolve the issue. So, for example, if the Greeks had sent an emissary, there'd be a link which would open the diplomacy window with you talking to the Greeks, or if rioting occurs, the social policy window would be linked in the message.

    Multiple Messages...
    This fourth picture is just another shot of messages...

    Clash Mock-up
    The last picture is very simple mock-up (just a cut and paste really). I didn't stretch the advisors to go from top to bottom of the screen, but they should. Also, I just pasted it over the main map window, but it should be a part of the main window's frame as a "toolbar" (or a seperate window).

    One thing I don't show anywhere, but should be there, is when you click on the advisor, you should have access to relevent screens for that particular advisor via buttons on the message window. So, for example, if you click on the economic advisor, the message window pops up and if messages are present they are shown, otherwise the message box is empty. However, there are buttons (not shown) that lead to the budget window, tarriff window, etc.

    Ultimately, I think that most actions should be undertaken through advisors, helping to rid the interface of clutter and provide a common theme in getting things accomplished in Clash (the button bar at the top could be removed - want to build a road? See your domestic advisor - want to decrease taxes? See your economic advisor, etc.). In fact, I have an interface overhaul proposal that's partially complete and collecting dust, that all of this was a part of, in additon to many other things such as, getting rid of the units window, drawing directly to the main window via toolbars instead of having many windows (this will be a great performance enhancer), getting rid of the current toolbar and adding much more info to the "detail" window.

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  • alms66
    replied
    Clash Mock-up...
    Attached Files

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  • alms66
    replied
    Multiple messages...
    Attached Files

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  • alms66
    replied
    more info...
    Attached Files

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  • alms66
    replied
    Messages...
    Attached Files

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  • alms66
    replied
    Ok, I've been rather busy so this got put off for a while... but I'll post some screenshots of the simcity advisors as reference to my description of what I'd like to see for advisors in Clash.
    Attached Files

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  • Traian
    replied
    Thanks alms66 I'll have a look

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  • alms66
    replied
    The current state of things is basically what you see in demo 8.1, with a few fairly small additions. Random map games are simply not pre-defined in a scenario like most are in Clash. You can actually play them now, but itís clunky and the AI canít handle itself on such a map, which kind of makes it pointless.

    As for the future plans, you can check out the planning threads (demo 9+).

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  • Traian
    replied
    I like the sound of that. Popups are indeed annoying so something that takes care of them like that would be great. Maybe the advisor's facial expression could show you whether he's satisfied that you're doing okay in the part of the game that he specializes in.

    What is the current state of things? When you mentioned a random map game, is that like more of a whole world type thing as opposed to a specially created scenario with victory requirements? That would be nice... I can't wait to just do my own thing and make peace or war etc as I choose...

    Is that the plan for the next demo?

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