North-East of Freshwater Sea region
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Never Ending Chiron - Discussion
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How about that lovely spot right between the nutrients of the Freshwater Sea and the minerals on land to the North-East?
Yes, that's it!!
By jingo! Bring me my bow of burning gold! I'm not going to cease this mental fight, nor am I going to let that sword sleep in my hands, till I have built Jerusalem in Chiron's pink and fuzzy lands!Empire growing,
Pleasures flowing,
Fortune smiles and so should you.
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Ok, I would like to have the Morganites situated at the mouth of the river that flows from the Manifold Nexus, if that's all right.
Bases and Facilities:
Morgan Industries - 30 000 people (3 pop units)
HQ - free
Children's Creche - 50
Recycling Tanks - 40
Recreation Commons - 40
Energy Bank - 80
Network Node - 80
Production Facility - 50
Sub-total: 340
Morgan Bank - 20 000 people (2 pop points)
Children's Creche - 50
Recycling Tanks - 40
Recreation Commons - 40
Energy Bank - 80
62.5% complete Network Node - 50
Subtotal: 260
Total Spent: 600
Units:
2 Formers - 80 each
2 trance synth. laser infantry - 60 each
2 laser rovers w/ synthametal armour - 60 each
Total Spent: 400
Grand Total: 1000
Technologies:
Applied Physics - 100
Industrial Base - 100
Biogenetics - 100
Information Networks - 100
Social Psych - 100
Doctrine: Mobility - 100
Centauri Ecology - 100
Industrial Economics - free
Ethical Calculus - 200
Total: 900
Will start the game half-way to developing Planetary Networks (100).
Grand Total: 1000
Terraforming:
Solar collector + farm near MI: 10 points
Farm near MI: 4 points
Farm near MB: 4 points
Two road squares going from MI to MB: 2 points
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That tile that is one tile southeast of the mineral deposit looks to be the perfect spot for New Jerusalem. Sister Miriam would be proud.
Now, what year are we starting in again? I'd need to calculate how much research I've gotten done...I'm afraid some of this lot in my colony pod is a bit, well, puritanical...Empire growing,
Pleasures flowing,
Fortune smiles and so should you.
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We are starting in the year 2120 (unless someone as a better suggestion), and the believers as 400 research points...so as per their characteristics, they are behind in tech in comparison to the rest of the factions.
GeneralTacticus, where will Morgan Bank be located?
-Mellian
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Believers:
New Jerusalem - 30,000 People (3 Pop)
HQ - Free
Recreation Commons - 40
Recycling Tank - 40
(Currently building Synth Laser Squad - Over 3/4 Complete)
Sub-Total - 80
The Great Conclave
(On tile to the southwest of mineral deposit east of New Jerusalem, on the Freshwater Sea, 3 tiles east of New Jerusalem)
Recreation Commons - 40
Recycling Tank - 40
(Currently building Colony Pod - 3/4 complete)
Total - 160
Units:
2 Formers - 80 each
2 Synthmetal Infantry - 60 each
3 Scout Patrols - 60 each (except the original)
2 Synthmetal Laser Squads with Synth Armor - 60 each
Sub-Total - 510
Grand Total - 670
Technologies:
Social Psych - free
Industrial Base - 100
Biogenetics - 100
Centauri Ecology - 100
Applied Physics - 100
Total - 400
(Starts the game researching High Energy Chemistry - 1/3 Complete)
Terraforming:
Solar Collector, Farm, Road next to New Jerusalem en route to The Great Conclave - 11
Road from New Jerusalem to The Great Conclave - 2
Farm, Solar Collector on each road tile - 20Empire growing,
Pleasures flowing,
Fortune smiles and so should you.
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Sorry Mellian. I know I said before I was interested, but this is looking like a few too many numbers for me. Sorry I was hoping for a more simple RP thingie.
-Jam1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
Taht 'ventisular link be woo to clyck.
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I have several questions.
First, how do we manage the production points after we spend our initial 1000? How do we acculmate these points?
Second, same as question 1, but with research points.
Third, how do we manage the upgrading?
I have an idea how to do the upgrades. I propose we use mineral points or credit points to upgrade. Say, I want to upgrade a plain Rover to a Recon Rover. I'd need to add Synthmetal and Laser Cannons.
Synthmetal is 20 pp, Laser Cannon is 20 pp... while plain armor and weapons are 10 pp each.
That means we'd need to pay 20 minerals or credits to upgrade the plain Rover to Recon Rover. The upgrades must only be done in bases. It's unrealistic to haul all the material out 20 tiles away from the nearest base to upgrade a wayward military unit, and they don't have the tools to upgrade in the field.
I propose we don't allow upgrading of units in the field until Nanometallurgy. We can only upgrade armor with Nanometallurgy, since little nano-machines transform atoms and stuff in the military unit, changing properties of metals, but nano-machines cannot stimulate energy.
My gameplay plans for first 20 turns:
Bases:
University Base.
Climate Research Lab.
Zoloft Gold.
Mendelev College.
Lab Three.
I produced 3 colony pods (2 from University Base, reducing it from 30,000 to 10,000 citizens..... and 1 from Zoloft Gold, reducing it from 20,000 to 10,000 citizens.)
The 3 colony pods settled the 3 other bases.
Production point total for 3 colony pods: 90.
Facilities:
1 HQ: free
5 Network Nodes: free for University
5 Recycling Tanks: 200 pp
5 Recreation Commons: 200 pp
Total: 400 pp
Military / Units:
5 Rover Formers: 400 pp
3 Rovers: 120 pp
4 Synthmetal garrisons: 120 pp
1 Scout: free
Total : 640 pp
Grand total: 1130 pp
(90 for colony pods, 400 for facilities, and 640 for Units)
The 130 extra pp were generated by my 5 bases within the 20 year period from 2100 to 2120.
University Base and Zoloft Gold generated 3 minerals per turn, for a grand total of 120 minerals over 20 turns. Lab Three and Mendelev College generated 3 minerals per turn, for 17 turns for a total of 102 minerals. Climatic Research Lab generated 3 minerals over 16 turns for a grand total of 48 minerals.
All the bases have 2 minerals at the base itself (1 from terrain and 1 from recycling tanks), and 1 mineral from working the "rolling terrain" with the 1 worker per base.
This brings up the total mineral generation to 270 extra pp's.
This leaves me with 140 extra pp, which I'm currently investing in the Virtual World. 140/300 progress.
Technology Research:
Free tech: Information Networks.
Level 1 Techs:
Applied Physics (bonus tech pick)
Industrial Base
Biogenetics
Social Psych
Doctrine: Mobility
Centauri Ecology
Total: 500 rp
Level 2 Techs:
Nonlinear Mathematics
High Energy Chemistry
Planetary Networks
Ethical Calculus
Doctrine: Flexibility
Total rp: 1000
Grand total: 1500.
The 100 extra research points were acculmated over the 20 year period from the 5 bases.
Now currently researching Industrial Economics.
Terraforming:
2 farms near University Base on the 2 rainy patches: 8 tp
1 Mine near University Base: 8 tp
1 farm near Climatic Research Lab: 4 tp
Total: 20 tp
My 5 Rover formers created roads connecting all 5 bases over a 20 year period.
University Base to Climatic Research Lab: 1 Rover Former, 4 Squares, 8 turns.
Climatic Research Lab to Zoloft Gold: 1 Rover Former, 4 squares, 8 turns.
University Base - Zoloft Gold road to Lab Three: 1 Rover Former, 3 squares, 6 turns.
University Base to Mendelev College: 1 Rover Former, 3 squares, 6 turns.
Additional forming:
2 Farms and 2 road sections at University Base: 1 Rover Former, 12 turns.
2 Farms and 2 road sections at Zoloft Gold: 1 Rover Former, 12 turns.
2 Farms at Climatic Research Lab: 1 Rover Former, 8 turns. Currently building a sensor array, 2 turns remaining.
2 Farms at Lab Three: 1 Rover former, 8 turns. Building a mine on the mineral deposit, 2 turns remaining.
2 Farms and 1 Sensor Array at Mendelev College: 1 Rover Former, 12 turns. Building a road section south, completed next turn.
Miscellanous: Opened the Unity pod where Lab Three is located. It had 25 credits in the pod.
Give me a day to post a "map" picture of what I have done so far.
Happy gaming, everyone!
Laters.Geniuses are ordinary people bestowed with the gift to see beyond common everyday perceptions.
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Originally posted by War of Art
Sorry Mellian. I know I said before I was interested, but this is looking like a few too many numbers for me. Sorry I was hoping for a more simple RP thingie.
-Jam
having this system because i use to moderate Chiron Chronicles and was in Beyond Alpha Centauri. a long that experience, i've been part of various cooperative stories and roleplay like games without much structure...it just potentially gets very ugly, especially in the military and realism aspects.
I also understand that people don't want to play with to many numbers, a complex system and so on....that is why I volunteered to maintain all the numbers and so on, leaving the actions and roleplay/storytelling up to the players.
just right now, would like people who will joined NEC from the start gets better freedom as to what they will start with, where they are located, and etc...like i sort of did in Chiron Chronicles, and after the problems that caused, i don't to choose for people again.
just wait and see before passing judgement...
-Mellian
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Originally posted by Sovereign
I have several questions.
First, how do we manage the production points after we spend our initial 1000? How do we acculmate these points?
productions points are accumulated per game month then per game year like in the game unless the base lacks the Production Facility/Factory where the production points is accumulated per year as normal for units.
Second, same as question 1, but with research points.
Third, how do we manage the upgrading?
Grand total: 1130 pp
The 130 extra pp were generated by my 5 bases within the 20 year period from 2100 to 2120.
The 100 extra research points were acculmated over the 20 year period from the 5 bases.
You only get 20 terraforming points, one per year from 2100 to 2120 once you committed resources to acquire at least one Former, not 20 TPs per Former you get
Miscellanous: Opened the Unity pod where Lab Three is located. It had 25 credits in the pod.
I will update the map, and the scenario file itself tommorrow after i wake up.
-Mellian
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