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  • #46
    North-East of Freshwater Sea region
    Attached Files

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    • #47
      How about that lovely spot right between the nutrients of the Freshwater Sea and the minerals on land to the North-East?

      Yes, that's it!!

      By jingo! Bring me my bow of burning gold! I'm not going to cease this mental fight, nor am I going to let that sword sleep in my hands, till I have built Jerusalem in Chiron's pink and fuzzy lands!
      Empire growing,
      Pleasures flowing,
      Fortune smiles and so should you.

      Comment


      • #48
        lol!

        a long the coast or in land beside the minerals?

        -Mellian

        Comment


        • #49
          Ok, I would like to have the Morganites situated at the mouth of the river that flows from the Manifold Nexus, if that's all right.

          Bases and Facilities:

          Morgan Industries - 30 000 people (3 pop units)

          HQ - free
          Children's Creche - 50
          Recycling Tanks - 40
          Recreation Commons - 40
          Energy Bank - 80
          Network Node - 80
          Production Facility - 50

          Sub-total: 340

          Morgan Bank - 20 000 people (2 pop points)

          Children's Creche - 50
          Recycling Tanks - 40
          Recreation Commons - 40
          Energy Bank - 80
          62.5% complete Network Node - 50
          Subtotal: 260

          Total Spent: 600

          Units:

          2 Formers - 80 each
          2 trance synth. laser infantry - 60 each
          2 laser rovers w/ synthametal armour - 60 each

          Total Spent: 400

          Grand Total: 1000

          Technologies:

          Applied Physics - 100
          Industrial Base - 100
          Biogenetics - 100
          Information Networks - 100
          Social Psych - 100
          Doctrine: Mobility - 100
          Centauri Ecology - 100
          Industrial Economics - free
          Ethical Calculus - 200

          Total: 900

          Will start the game half-way to developing Planetary Networks (100).

          Grand Total: 1000

          Terraforming:

          Solar collector + farm near MI: 10 points
          Farm near MI: 4 points
          Farm near MB: 4 points
          Two road squares going from MI to MB: 2 points

          Comment


          • #50
            That tile that is one tile southeast of the mineral deposit looks to be the perfect spot for New Jerusalem. Sister Miriam would be proud.

            Now, what year are we starting in again? I'd need to calculate how much research I've gotten done...I'm afraid some of this lot in my colony pod is a bit, well, puritanical...
            Empire growing,
            Pleasures flowing,
            Fortune smiles and so should you.

            Comment


            • #51
              We are starting in the year 2120 (unless someone as a better suggestion), and the believers as 400 research points...so as per their characteristics, they are behind in tech in comparison to the rest of the factions.

              GeneralTacticus, where will Morgan Bank be located?

              -Mellian

              Comment


              • #52
                Actually, now that I look at the map, the Manifold Nexus doesn't appear to be there... so unless it's been added in since you first posted up the map, I'd like my start position switched to here.
                Attached Files

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                • #53
                  ooops, yes, forgot to update the scenario upload

                  yes, i've added the Manifold Nexus ever since, but your second choice looks like a goof spot too

                  -Mellian

                  Comment


                  • #54
                    Believers:

                    New Jerusalem - 30,000 People (3 Pop)

                    HQ - Free
                    Recreation Commons - 40
                    Recycling Tank - 40

                    (Currently building Synth Laser Squad - Over 3/4 Complete)

                    Sub-Total - 80

                    The Great Conclave
                    (On tile to the southwest of mineral deposit east of New Jerusalem, on the Freshwater Sea, 3 tiles east of New Jerusalem)

                    Recreation Commons - 40
                    Recycling Tank - 40

                    (Currently building Colony Pod - 3/4 complete)

                    Total - 160

                    Units:

                    2 Formers - 80 each
                    2 Synthmetal Infantry - 60 each
                    3 Scout Patrols - 60 each (except the original)
                    2 Synthmetal Laser Squads with Synth Armor - 60 each

                    Sub-Total - 510

                    Grand Total - 670

                    Technologies:

                    Social Psych - free
                    Industrial Base - 100
                    Biogenetics - 100
                    Centauri Ecology - 100
                    Applied Physics - 100

                    Total - 400

                    (Starts the game researching High Energy Chemistry - 1/3 Complete)

                    Terraforming:

                    Solar Collector, Farm, Road next to New Jerusalem en route to The Great Conclave - 11
                    Road from New Jerusalem to The Great Conclave - 2
                    Farm, Solar Collector on each road tile - 20
                    Empire growing,
                    Pleasures flowing,
                    Fortune smiles and so should you.

                    Comment


                    • #55
                      Ok, ditch the whole idea of the Manifold Nexus, I'll just go with the second spot. More room to grow, for one thing.

                      Comment


                      • #56
                        Sorry Mellian. I know I said before I was interested, but this is looking like a few too many numbers for me. Sorry I was hoping for a more simple RP thingie.

                        -Jam
                        1) The crappy metaspam is an affront to the true manner of the artform. - Dauphin
                        That's like trying to overninja a ninja when you aren't a mammal. CAN'T BE DONE. - Kassi on doublecrossing Ljube-ljcvetko
                        Check out the ALL NEW Galactic Overlord Website for v2.0 and the Napoleonic Overlord Website or even the Galactic Captians Website Thanks Geocities!
                        Taht 'ventisular link be woo to clyck.

                        Comment


                        • #57
                          Yeah, it is a bit complicated, War of Art...

                          I hope we do more RP.
                          Empire growing,
                          Pleasures flowing,
                          Fortune smiles and so should you.

                          Comment


                          • #58
                            I have several questions.

                            First, how do we manage the production points after we spend our initial 1000? How do we acculmate these points?

                            Second, same as question 1, but with research points.

                            Third, how do we manage the upgrading?

                            I have an idea how to do the upgrades. I propose we use mineral points or credit points to upgrade. Say, I want to upgrade a plain Rover to a Recon Rover. I'd need to add Synthmetal and Laser Cannons.

                            Synthmetal is 20 pp, Laser Cannon is 20 pp... while plain armor and weapons are 10 pp each.

                            That means we'd need to pay 20 minerals or credits to upgrade the plain Rover to Recon Rover. The upgrades must only be done in bases. It's unrealistic to haul all the material out 20 tiles away from the nearest base to upgrade a wayward military unit, and they don't have the tools to upgrade in the field.

                            I propose we don't allow upgrading of units in the field until Nanometallurgy. We can only upgrade armor with Nanometallurgy, since little nano-machines transform atoms and stuff in the military unit, changing properties of metals, but nano-machines cannot stimulate energy.



                            My gameplay plans for first 20 turns:

                            Bases:

                            University Base.
                            Climate Research Lab.
                            Zoloft Gold.
                            Mendelev College.
                            Lab Three.

                            I produced 3 colony pods (2 from University Base, reducing it from 30,000 to 10,000 citizens..... and 1 from Zoloft Gold, reducing it from 20,000 to 10,000 citizens.)

                            The 3 colony pods settled the 3 other bases.

                            Production point total for 3 colony pods: 90.


                            Facilities:

                            1 HQ: free
                            5 Network Nodes: free for University
                            5 Recycling Tanks: 200 pp
                            5 Recreation Commons: 200 pp

                            Total: 400 pp

                            Military / Units:

                            5 Rover Formers: 400 pp
                            3 Rovers: 120 pp
                            4 Synthmetal garrisons: 120 pp
                            1 Scout: free

                            Total : 640 pp

                            Grand total: 1130 pp

                            (90 for colony pods, 400 for facilities, and 640 for Units)

                            The 130 extra pp were generated by my 5 bases within the 20 year period from 2100 to 2120.

                            University Base and Zoloft Gold generated 3 minerals per turn, for a grand total of 120 minerals over 20 turns. Lab Three and Mendelev College generated 3 minerals per turn, for 17 turns for a total of 102 minerals. Climatic Research Lab generated 3 minerals over 16 turns for a grand total of 48 minerals.

                            All the bases have 2 minerals at the base itself (1 from terrain and 1 from recycling tanks), and 1 mineral from working the "rolling terrain" with the 1 worker per base.

                            This brings up the total mineral generation to 270 extra pp's.

                            This leaves me with 140 extra pp, which I'm currently investing in the Virtual World. 140/300 progress.


                            Technology Research:

                            Free tech: Information Networks.

                            Level 1 Techs:

                            Applied Physics (bonus tech pick)
                            Industrial Base
                            Biogenetics
                            Social Psych
                            Doctrine: Mobility
                            Centauri Ecology

                            Total: 500 rp

                            Level 2 Techs:

                            Nonlinear Mathematics
                            High Energy Chemistry
                            Planetary Networks
                            Ethical Calculus
                            Doctrine: Flexibility

                            Total rp: 1000

                            Grand total: 1500.

                            The 100 extra research points were acculmated over the 20 year period from the 5 bases.

                            Now currently researching Industrial Economics.


                            Terraforming:

                            2 farms near University Base on the 2 rainy patches: 8 tp
                            1 Mine near University Base: 8 tp
                            1 farm near Climatic Research Lab: 4 tp

                            Total: 20 tp

                            My 5 Rover formers created roads connecting all 5 bases over a 20 year period.

                            University Base to Climatic Research Lab: 1 Rover Former, 4 Squares, 8 turns.

                            Climatic Research Lab to Zoloft Gold: 1 Rover Former, 4 squares, 8 turns.

                            University Base - Zoloft Gold road to Lab Three: 1 Rover Former, 3 squares, 6 turns.

                            University Base to Mendelev College: 1 Rover Former, 3 squares, 6 turns.


                            Additional forming:

                            2 Farms and 2 road sections at University Base: 1 Rover Former, 12 turns.

                            2 Farms and 2 road sections at Zoloft Gold: 1 Rover Former, 12 turns.

                            2 Farms at Climatic Research Lab: 1 Rover Former, 8 turns. Currently building a sensor array, 2 turns remaining.

                            2 Farms at Lab Three: 1 Rover former, 8 turns. Building a mine on the mineral deposit, 2 turns remaining.

                            2 Farms and 1 Sensor Array at Mendelev College: 1 Rover Former, 12 turns. Building a road section south, completed next turn.


                            Miscellanous: Opened the Unity pod where Lab Three is located. It had 25 credits in the pod.


                            Give me a day to post a "map" picture of what I have done so far.


                            Happy gaming, everyone!


                            Laters.
                            Geniuses are ordinary people bestowed with the gift to see beyond common everyday perceptions.

                            Comment


                            • #59
                              Originally posted by War of Art
                              Sorry Mellian. I know I said before I was interested, but this is looking like a few too many numbers for me. Sorry I was hoping for a more simple RP thingie.

                              -Jam
                              We are, but it is like AD&D, where we have the stats and rolls to figure out success or not, if it is possible or not, and etc...yet still have the roleplaying aspect. Sorry if it doesn't look that way at first, but it will, just wait till it starts and ill show what i mean.

                              having this system because i use to moderate Chiron Chronicles and was in Beyond Alpha Centauri. a long that experience, i've been part of various cooperative stories and roleplay like games without much structure...it just potentially gets very ugly, especially in the military and realism aspects.

                              I also understand that people don't want to play with to many numbers, a complex system and so on....that is why I volunteered to maintain all the numbers and so on, leaving the actions and roleplay/storytelling up to the players.

                              just right now, would like people who will joined NEC from the start gets better freedom as to what they will start with, where they are located, and etc...like i sort of did in Chiron Chronicles, and after the problems that caused, i don't to choose for people again.

                              just wait and see before passing judgement...

                              -Mellian

                              Comment


                              • #60
                                Originally posted by Sovereign
                                I have several questions.

                                First, how do we manage the production points after we spend our initial 1000? How do we acculmate these points?
                                Just declare an Action in the Action thread of what you want built and i tell how long it will take to build, while updating the info at the designated base in the Planetary Datalinks thread.

                                productions points are accumulated per game month then per game year like in the game unless the base lacks the Production Facility/Factory where the production points is accumulated per year as normal for units.

                                Second, same as question 1, but with research points.
                                same thing, but it is accumulated per game year, except sub-tech stuff one may consider research base on tech(s) they already have...which as to be cleared with the moderator before allowing to be researched. the sub-tech research is seperate then the main tech research.


                                Third, how do we manage the upgrading?
                                declare the Action of what you want to do, and yes, upgrading must be done at a base or in a Outpost/Airbase within a base radius....unless, using your suggestion, you have Nanometallurgy, but that wilkl be awhile before we get to that considering the turns is per month. Upgrades will cost Energy unless chosen to upgrade the slow way base on how much production points the base makes.


                                Grand total: 1130 pp

                                The 130 extra pp were generated by my 5 bases within the 20 year period from 2100 to 2120.
                                only have 1000 production points to play with in your start up package, which represents itself, in average, the amount of production points your faction made from 2100 to 2120.

                                The 100 extra research points were acculmated over the 20 year period from the 5 bases.
                                same as the starting production points, the 1400 represents, in average, how much research you've done during 2100-2120. that pretty generous, considering that usually takes until 2140-2150 to acquire that many techs.

                                You only get 20 terraforming points, one per year from 2100 to 2120 once you committed resources to acquire at least one Former, not 20 TPs per Former you get


                                Miscellanous: Opened the Unity pod where Lab Three is located. It had 25 credits in the pod.
                                I wanted to wait until people settled in before dealing with the Unity Pods. currently still deciding on how i will do that, but probably allow all factions to get whatever from the nearest Unity Pods to their bases, like 3 squares away. The results of what you get will be random, judged by the game itself within the map scenario. mind worms and comm frequency results will be ignored. anyway, will figure this out once people figured their starting stuff


                                I will update the map, and the scenario file itself tommorrow after i wake up.

                                -Mellian

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