Original game thread:
Players, Time and Factions: (time in GMT+1)
Slot 1 : Bluetemplar: (gmt +1)
Spartans
ivan DOT sproude AT free DOT fr
6am to 8 am & 18am to 22am for sure
not here every other week-end (11am sat to 10pm sun)
not here mid april => end april
Slot 2 : SebP: (gmt+1)
PeaceKeepers
das DOT letzte DOT theorem AT gmx DOT de
8am to midnight
Slot 3 : Humphrey: (gmt)
Cybernetic Conciousness
warddamien at hotmail dot com
4 pm to 2 am
Slot 4 : Flubber: (gmt -7)
Hive
xxxsharris4141@yahoo.comxxx (without the xxxs of course
4am to 8am & 2pm to 3pm
5,6,7 => AI
Faction 1=SPARTANS
Faction 2=PEACE
Faction 3=CYBORG
Faction 4=HIVE
Faction 5=FUNGBOY
Faction 6=CARETAKE
Faction 7=USURPER
Best turn layout we COULD do : GMT+1 / GMT+1 Name (Your Time)
4->8 / 16->17? Flubber (20->00) / 8->9?)
6->8 / 17->Y BlueTemplar
8->X / Y->Z SebP
16->17 / Z->02 Humphrey (Z-1->01)
MAP:
Size (52,104)
Everything else Average
RULES:
Bugs/Features:
Default rules +:
Do or Die
Random events
Non-Blind Research
Look First
-No turn restarting
-No commlink before contact
-Only one SE change/turn/line
-When one of your bases revolts to another player, you can only use Mind Control on this base. All other probe actions are forbidden. If the player decides to keep the base, then it cannot be probed for 5 turns per base population. This also applies if the drone riots were induced by an enemy probe.
Bugs/Features AUTHORISED:
-18 (Reverse Engineering)
-21 (Unload in Flight)
44/45 (Stockpile Energy Bug): It is still unclear to me WHEN exactly this bug appears:
-after a military unit?
-after a facility when there is Stockpile/another Facility after it?
63-(Upgrades in Workshop): OK, but without attacking the same turn!
Upgrade crawlers for SP's.
Features/Bugs FORBIDDEN:
1-(Extra growth w/Colony Pod)
2-(Multiple Airdrops)
16-(Editor Cheating)
19-(Probe to Rover Reverse Engineering)
22-(Terraformer Move-Again Trick)
26 (no Vendetta after Stealing): You have to declare vendetta on the player you probed for TECH.
25-(AI Withdrawal)
27-(Erase Vendetta Trick)
50-(Facilities in Queue trick)
65-(Air Defence with Vendetta only): It is also for Nothing/Truce/Treaty without the approval of the other side!
71-(Terraforming Credit Up)
72-(Spying on Commlink Communications) and save file edit.
74-(Instant Patrol Upgrade Cheat)
75-(Opponent's Citizens Remote Control)
ABOUT PEOPLE UNAVAILABLE TO PLAY THEIR TURN:
At the start of the game, everyone sends their passwords to smacpbem@archives.civgaming.net under the mail subject of "Randomness is Good - FactionName(PlayerName) - password"
cf http://www.civgaming.net/forums/showthread.php?t=5542
If a player didn't play his turn for 24 hours, if he isn't joinable, if he hasn't advertised the other players about it, (or if he's unable to play the game for 72 hours), and if all of the 3 other players agree on it, then they can ask a CMN who has access to the archive to skip this player's turn (of course the CMN could refuse to do it).
It would of course be kind of the other players to do not abuse of this turn to for instance launch a massive invasion in the player's territory...
Replacement limit:
If one player is not joinable for 4 skipped turns, and he didn't advertise any of the other players, then a replacement for this player will be sought.
If a player is unable to play his turns for 3 weeks, then a replacement player will be sought.
My password sent to CMN archive.
(smacpbem@archives.civgaming.net)
Players, Time and Factions: (time in GMT+1)
Slot 1 : Bluetemplar: (gmt +1)
Spartans
ivan DOT sproude AT free DOT fr
6am to 8 am & 18am to 22am for sure
not here every other week-end (11am sat to 10pm sun)
not here mid april => end april
Slot 2 : SebP: (gmt+1)
PeaceKeepers
das DOT letzte DOT theorem AT gmx DOT de
8am to midnight
Slot 3 : Humphrey: (gmt)
Cybernetic Conciousness
warddamien at hotmail dot com
4 pm to 2 am
Slot 4 : Flubber: (gmt -7)
Hive
xxxsharris4141@yahoo.comxxx (without the xxxs of course
4am to 8am & 2pm to 3pm
5,6,7 => AI
Faction 1=SPARTANS
Faction 2=PEACE
Faction 3=CYBORG
Faction 4=HIVE
Faction 5=FUNGBOY
Faction 6=CARETAKE
Faction 7=USURPER
Best turn layout we COULD do : GMT+1 / GMT+1 Name (Your Time)
4->8 / 16->17? Flubber (20->00) / 8->9?)
6->8 / 17->Y BlueTemplar
8->X / Y->Z SebP
16->17 / Z->02 Humphrey (Z-1->01)
MAP:
Size (52,104)
Everything else Average
RULES:
Bugs/Features:
Default rules +:
Do or Die
Random events
Non-Blind Research
Look First
-No turn restarting
-No commlink before contact
-Only one SE change/turn/line
-When one of your bases revolts to another player, you can only use Mind Control on this base. All other probe actions are forbidden. If the player decides to keep the base, then it cannot be probed for 5 turns per base population. This also applies if the drone riots were induced by an enemy probe.
Bugs/Features AUTHORISED:
-18 (Reverse Engineering)
-21 (Unload in Flight)
44/45 (Stockpile Energy Bug): It is still unclear to me WHEN exactly this bug appears:
-after a military unit?
-after a facility when there is Stockpile/another Facility after it?
63-(Upgrades in Workshop): OK, but without attacking the same turn!
Upgrade crawlers for SP's.
Features/Bugs FORBIDDEN:
1-(Extra growth w/Colony Pod)
2-(Multiple Airdrops)
16-(Editor Cheating)
19-(Probe to Rover Reverse Engineering)
22-(Terraformer Move-Again Trick)
26 (no Vendetta after Stealing): You have to declare vendetta on the player you probed for TECH.
25-(AI Withdrawal)
27-(Erase Vendetta Trick)
50-(Facilities in Queue trick)
65-(Air Defence with Vendetta only): It is also for Nothing/Truce/Treaty without the approval of the other side!
71-(Terraforming Credit Up)
72-(Spying on Commlink Communications) and save file edit.
74-(Instant Patrol Upgrade Cheat)
75-(Opponent's Citizens Remote Control)
ABOUT PEOPLE UNAVAILABLE TO PLAY THEIR TURN:
At the start of the game, everyone sends their passwords to smacpbem@archives.civgaming.net under the mail subject of "Randomness is Good - FactionName(PlayerName) - password"
cf http://www.civgaming.net/forums/showthread.php?t=5542
If a player didn't play his turn for 24 hours, if he isn't joinable, if he hasn't advertised the other players about it, (or if he's unable to play the game for 72 hours), and if all of the 3 other players agree on it, then they can ask a CMN who has access to the archive to skip this player's turn (of course the CMN could refuse to do it).
It would of course be kind of the other players to do not abuse of this turn to for instance launch a massive invasion in the player's territory...
Replacement limit:
If one player is not joinable for 4 skipped turns, and he didn't advertise any of the other players, then a replacement for this player will be sought.
If a player is unable to play his turns for 3 weeks, then a replacement player will be sought.
My password sent to CMN archive.
(smacpbem@archives.civgaming.net)
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