2108 to sebP
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"Randomness is Good" turn tracking thread
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I see theturn and will play it when I get home from work.
As an aside, these randomly generated starts can really SUCK. I don't think I have found a rolling rainy tile yet and absolutely no rivers.
If the pod lotto had not been generous, I would be in deep deep trouble alreadyYou don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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Maybe if we had more units at the start, a bad position would be compensated...
We will have to rely on diplomacy : even if a player starts with an extremely good position, he can hardly beat two other allied players...
Maybe a 3 players map is better in this regard... it would prevent the strongest player to ally with the next strongest against the two weakest players... I don't have much experience in PBEM : does it happen often?
Idea: the next "random" PBEM I will make (and this time even world settings will be random, and maybe even player factions...), I will change the colony pods to hovertank/gravship/copter/needlejet 3/8-res trance colony pods, and the scout to a Battle Ogre Mk-1/2.
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Originally posted by bluetemplar
Maybe a 3 players map is better in this regard... it would prevent the strongest player to ally with the next strongest against the two weakest players... I don't have much experience in PBEM : does it happen often?
Most of my pbems are played that way precisely since its no fun if two top factions team up.You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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Originally posted by bluetemplar
So, no cooperative victory... everyone is ok with that?You don't get to 300 losses without being a pretty exceptional goaltender.-- Ben Kenobi speaking of Roberto Luongo
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