I don't know what's allowed in other games, but I guess the usual rules are:
allowed
Didn't know this trick.
I guess you meant "Do or Die" ON and "no random events" ON ?
except for probe team => rover chassis
fine with me
should be banned
allowed
Is usually banned from pbems, but I have no problems with it being allowed.
OK
Don't know the general agreement here. I would ban it though.
this is usually solved in a different way (don't exactly know how), but is anybody playing the angels? If not, it doesn't matter.
That would cause constantly switching in and out of alpha.txt files. I don't like that :-)
And besides, we don't need AI tweaks if we play without them
Originally posted by bluetemplar
(Transport in Sea Base Trick):
(Unit Sea/Cost transfer with help of another Unit):
(Transport in Sea Base Trick):
(Unit Sea/Cost transfer with help of another Unit):
(Transport Floating Bridge):
If you board a sea Transport with a land transport and move with the sea T out of the square, the land T will stay "floating" on the sea square! Repeating this you can make a bridge with land T!
If you board a sea Transport with a land transport and move with the sea T out of the square, the land T will stay "floating" on the sea square! Repeating this you can make a bridge with land T!
Game Rules:
Default rules + :
no Do or Die
Random events
Non-Blind Research
Look First
Default rules + :
no Do or Die
Random events
Non-Blind Research
Look First
I think we should authorise these bugs/features:
-18 (Reverse Engineering)
-18 (Reverse Engineering)
-21 (Unload in Flight)
(no Vendetta after Stealing)
35-(Sea Artillery Combat)
44/45-(Stockpile Energy Bug)
63-(Upgrades in Workshop): OK, but without attacking the same turn!
76-(fire Artillery from Transport)
modifications:
-Modify the Angels faction to give them only +1 PROBE but 60% probe cost (to counter the awful "+4Probe =0 Bug (73))
-Modify the Angels faction to give them only +1 PROBE but 60% probe cost (to counter the awful "+4Probe =0 Bug (73))
Rules:
-Authorise specialists since size 1 bases
...and everything in between till...
Nerve Gas Missile:
XX Missile, Missile, Conventional, Scout, 0, 0, 0, Orbital, 8, 00000100000000000000000000
-Authorise specialists since size 1 bases
...and everything in between till...
Nerve Gas Missile:
XX Missile, Missile, Conventional, Scout, 0, 0, 0, Orbital, 8, 00000100000000000000000000
And besides, we don't need AI tweaks if we play without them
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