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Anyone interested in a new PBEM game??

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  • Anyone interested in a new PBEM game??

    While I've played a lot in democracy games these last couple years, it's ages ago I played in a normal PBEM. Therefore I'd like to see how well I fare these days with human competition/cooperation. So, is anyone (preferably veterans) interested in a PBEM game?

    Personally, if the game setup is suited for them, I'd like the Spartans. Or if the game setup tends more towards builder tactics, I'd like to try out the Peacekeepers.


    As for the houserules, how about the rule list of the ACDG?
    • Total freedom in Design Workshop, including crawler upgrade (upgrades anytime, during turn or on-field)
    • Retro-engineering allowed, except for using the probe rover chassis before researhing Doc. Mobility.
    • Social Engineering settings may be changed only once per turn. No “quickie” changing.
    • Stockpiling in Build Queues allowed at any time
    • Multiple drops or orbital insertions using the right-click menu is forbidden. So is airdropping from outside a base/airbase, or after having moved (except on a magtube) using the same method.
    • Base growth through Colony Pods - can be used to increase a base size up to the applicable pre-facility limit, but cannot be used to breach that limit without the facility being built.
    • Psi (or any other) units cannot be assigned multiple waypoint patrol routes (to avoid instant demon boil bug)
    • It is not allowed to set the home base (Control-h) for a unit to be the base of another faction when the diplomatic stance is pact. The unit will then require no support from either faction.
    • No base trading with the AI. Extortion and gifting is allowed.
    • It is not allowed to trade technology to AIs in exchange for credits if as a result the AI's energy reserves would go into the negative.
    • Cannot change an infiltrated faction's workers to specialists, for example by using the F4 screen (or the bases icon of the F2 screen)
    • Transparent Commlink Logs - It is forbidden for any player, whether playing the turn or just browsing the .sav, to open a .sav file (current or past) with a text reader program (eg word, wordperfect, notepad, etc etc) as the in-game commlink exchanges are embedded in text in the .sav file and can be read by anyone. For that reason, and also to keep the save file size low, it's highly recommended to do all private communications per e-mail.
    • It is forbidded for any player, whether playing the turn or just browsing any gamesave, to select left hand menu, then Game, then Resign. If hit accidentally, then immediately select the "No! Get back in there and fight" option. Selecting the "yes, time to slink away in shame" option triggers the game end scores and map expansion from the start (thereby revealing the start locations and limits of expansion of all seven factions).
    • No communications without the correct commlink.
      [*$Council notification - immediate broadcast to all players (Post in the thread and e-mail to all immediately by player who has called elections, citing candidates and votes. After each player's turn, post in the thread the running totals)
    • If an aggressive probe action (anything except infiltration) is used on a faction you have a truce, treaty or pact with, you must select 'Declare Vendetta' in the dialog box that appears afterwards, and notify the victim of your transgression, unless you have received permission in advance. No notification is required in other cases.
    • Demanding withdrawal to a human player through the menus rather than by negotiation is prohibited.
    • Bribing (or accepting bribes) for votes through the diplomatic channel box by clicking on the human faction leader's picture is prohibited (must be conducted by diplo message or e-mail).
    • Multiple reloading of the game to try for different effects is forbidden. If a reload is necessary because of a game crash etc., an explanation should be posted to the turn administration thread.
    • This bug is not allowed: Normally, a base must have an Aerospace Complex to be able to build orbital facilities. However, if an Aerospace Complex is the item currently being built, then orbital facilities can be added to the build queue. If production is switched to something other than the Aerospace Complex, the orbital facilities remain in the build queue and will be built without the need for an Aerospace Complex.
    • This bug is not allowed: On the turn a terraformer completes its terraforming task, its "flag" will be grayed out indicating that it has moved. Clicking on and activating the terraformer will allow a new terraforming command to be issued to the terraformer with the correct number of turns to completion displayed. Clicking on and activating the terraformer again, cancelling its new orders; at this point, the terraformer will have regained one movement point. Using the more advanced technique of this bug is also disallowed.
    • Choppers are never allowed to attack bases.
    • It's not allowed to perform probe actions on a base that from one faction revolted to another human faction, unless the new owner decides and announces to keep the base. If the faction doesn't want the base that revolted to them, they have to gift it to an AI of their choice directly after receiving it if possible. If not possible, they have to starve the base and build a colony pod in order to destroy it, again as soon as possible (without hurrying). While disassembling the base, the new owner has the right though to sell off any facilities present in the base.
    • It is not allowed to mind control with standard probe teams units or bases of any faction that runs a +3 or higher SE Probe rating.
    • Due to the probe rollover bug, an enhanced probe team mind controlling a unit of a faction running +3 or higher Probe SE, would only have to pay half the credits it would have had to pay without the bug. To compensate for that bug, the probing faction needs to get rid of a sum of credits equal to the probe cost. This can be done by for example significantly overpaying for a hurry order, meaning the credits are wasted.
    • It is not allowed to locate bases in unexplored tiles.
    • You can't ask an AI to stop the war with a human, unless you have permission of that human.


    This is just a standard list, so no specific need to read it all if you're familiar with the usual PBEM stuff. Only special thing I'd suggest to include is that choppers aren't allowed to attack bases, to reduce the overpowering effect of that tactic. For the same reason we could perhaps disable the Cloudbase Academy?
    Contraria sunt Complementa. -- Niels Bohr
    Mods: SMAniaC (SMAC) & Planetfall (Civ4)

  • #2
    Do you want a game set up by cmn with quick start (that's to say some more cp's, scouts etc. right frome the start)?
    If yes then I would be interested to play morgan.

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    • #3
      I'm seriously thinking about starting a third parallel PBEM - with only one completed PBEM (ACDG3 minigame) under my belt - do I qualify as veteran?

      I think I will stay with the only faction I can play reasonably well - (guess which one... ) and would prefer no quick start, since I consider expansion and tech progress to be fairly balanced the way it is.

      I'm fairly indifferent towards map sizes (my ultimate goal - playing all styles well) and no opposition against Choppers and CBA rule. How many players were you thinking of?

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      • #4
        I'd like to play myself. Its a while ago that i played with mine Linux SMAC /SMAX against other players, but it worked quite well.

        If nothing has changed in linux / windows compatibility i'd like to be part of this.

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        • #5
          I 'd be interested. But it looks like you have 4 already.
          Drones if included.
          On the ISDG 2012 team at the heart of CiviLIZation

          Comment


          • #6
            Ah great, lots of people already.

            Originally posted by AndiD
            How many players were you thinking of?
            Four or five is the usual I think. So with Hercules we've already got a group.
            Contraria sunt Complementa. -- Niels Bohr
            Mods: SMAniaC (SMAC) & Planetfall (Civ4)

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            • #7
              Andid, if in the mini game that was all you: then you're a veteran in my books.
              On the ISDG 2012 team at the heart of CiviLIZation

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              • #8
                Darn, am I to late to participate?

                (But I'm not sure I can be considered a veteran, only participated in 3 PBEM's sofar, and in only one I'm still participating)
                He who knows others is wise.
                He who knows himself is enlightened.
                -- Lao Tsu

                SMAC(X) Marsscenario

                Comment


                • #9
                  Originally posted by GeoModder
                  Darn, am I to late to participate?
                  Certainly not!

                  (But I'm not sure I can be considered a veteran, only participated in 3 PBEM's sofar, and in only one I'm still participating)
                  A couple years back I would have called you a terrible newbie , but AFAIK you're one of the best in Naval Clash. And the Angels are also doing well in the ACDG, catching up with the Morganites. So as far as I can tell you certainly qualify as a veteran.
                  Contraria sunt Complementa. -- Niels Bohr
                  Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                  Comment


                  • #10
                    Morgans, Drones, Spartans (or PK's) already seem occupied (2 choose the Morgans?).

                    Mmm, would I take Zak, Ulrik or Roze?
                    He who knows others is wise.
                    He who knows himself is enlightened.
                    -- Lao Tsu

                    SMAC(X) Marsscenario

                    Comment


                    • #11
                      So... any preference for game settings?
                      Contraria sunt Complementa. -- Niels Bohr
                      Mods: SMAniaC (SMAC) & Planetfall (Civ4)

                      Comment


                      • #12
                        36x72 map , normal fungus, half water/half land, rough terrain(?), vanilla alphax.txt or modded?
                        He who knows others is wise.
                        He who knows himself is enlightened.
                        -- Lao Tsu

                        SMAC(X) Marsscenario

                        Comment


                        • #13
                          Leave the Uni and Hive to the AI, if they are involved.
                          On the ISDG 2012 team at the heart of CiviLIZation

                          Comment


                          • #14
                            how does modded alphax.txt affect normal playing? does one have to swap alphax.txt all the time or is it just for the creator?

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                            • #15
                              Just for the creator me thinks.
                              He who knows others is wise.
                              He who knows himself is enlightened.
                              -- Lao Tsu

                              SMAC(X) Marsscenario

                              Comment

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