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The turn is played, and only needs the 'press end' to forward, but I might have a bug to report.
At the start of my turn, I started a new tech, and the already done labpoints for this research were as usual close to zip. But at the end of the turn after all my moves and such, suddenly the research was way further.
Now my question is, is this a bug and need I replay the turn, or is this a known feature that happens when doing certain things?
Edit: PM'd Mart7x5 for this.
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
The increase in research progress is an intended part of the game. It can happen via different events and I know salvaging Unity Pods and conquering bases do add to the current research.
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This year, the University lets the holovids report on current event. (image attached)
I do not know how many points conquering a base can add.
In the early game each unity pod gives 1 point. Large bases can probably give quite a bunch of them.
I received the turn, however, this is the final year of Atlantean existence on Chiron. The Nautilus Pirates has survived the Atlantean onslaught and the vast seas lie open for for Nautilus naval domination. To this, I believe the Naval Clash has finally come to an end.
My reason for posting now is that I consider this epic story concluded and I'd like to know how to proceed.
Geo, Barinthus and Sankis, please let me know what you think.
Most Atlanteans genetically engineered themself to live in the sea itself, not restricted by the limitations of their underwater hideouts. Unfortunately the Queen didn't live to see this day, as she was one of the casualties in the second nuclear blast upon Planet.
The affairs of their landwalking brethern is of no interest anymore to them, one could even argue if they're still human...
There they live now, floating, hunting, even dying, in the open waters of Chiron. They've become native...
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
Originally posted by mart7x5
How is it possible for you, Rubin, to eliminate whole Atlantean faction that fast? Multiple planet busters? SinBusters?
Well, as Geo stated "Most Atlanteans genetically engineered themself to live in the sea itself"...
My current turn confirms this, as only 3 Atlantean bases remain. I assume these bases are subject to 'genetical engineering' too--sometime during mission year 2226.
I should be able to take out at least one of these bases during mission year 2225; however, I have no such plans.
The Atlantean disappearance on Chiron is a matter only Geo can explain. Though, keep in mind that I have never been able to accept the Atlanteans to surrender while the Nautilus Pirates were still at risk of genocide. This risk is seemingly not present anymore; hence any plea to surrender shall be accepted--provided that the Nautilus Pirates are free to colonize the Chironian sea.
I 'eliminated' them myself, Mart. I simply don't feel like a 'long way down' anymore, although I could make Rubins' attempts at emptying Atlantean bases a bit harder in a few turns, and harass him in other ways.
But the main initial objective, removing the pirates, was pointless anyway for the faction I 'protected' was in war with me as well.
With this last statement of Rubin, again it comes forward that for core issues we weren't understanding eachother.
He who knows others is wise.
He who knows himself is enlightened. -- Lao Tsu
I see, genetically engineered Atlanteans leave their bases. It looks like story have a conclusion. Unless the players wish to continue with 3 human factions.
Geo, that faction in war with you, you mean Gaians? Shouldn't Deirdre be submissive towards you?
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