I scribbled up some new name propositions for the Nauticons, though these aren't any better then the original one if not worse.
- Submariners
- Planet/Star/Space Marines
- Aquanauts
- Aquamarines
- Neospartans
Planetlovers:
- Planetfriends
- Deirdreans
- Servants (of Planetmind)
- Mindkeepers
- Planetkeepers
- Submariners
- Planet/Star/Space Marines
- Aquanauts
- Aquamarines
- Neospartans
Planetlovers:
- Planetfriends
- Deirdreans
- Servants (of Planetmind)
- Mindkeepers
- Planetkeepers
. Ah, well, your feedback is still quite useful.
At least the AI now terraforms pretty much the best that it possibly can...mixing forest with farms....ah the pastoral landscape...not unlike NZ eh Blake? Then of course it gets solar, and then mines which ruins the pretty picture, but ah well. I might also experiment with really cheap..like 1 turn terraforming. Since the human has the tendency to make more formers, perhaps this will limit that strategy? I've had games where 1/2 the AI's have more terraformers than bases though, and that was one of my goals, which succeeded...seems that when the AI isn't getting enough of something, it builds a terraformer, so on dry maps before Gastric Frontiers, it builds lots of terraformers. Mutter.
.
(send it on
zipped, so that's not the problem. I sent a long a 5k patch for a typo I made.
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