Tokamak, good to see you back. Ah, na, going to keep the Vats as there is one faction that either needs them or GA to boom. Seeing as the AI doesn't GA very well.....
Well, it's good to see you both back on the forums. It's going to take me a bit to digest your feedback Cybergod, but at first glance I think I can make a few comments. Oh, and congrats on moving into your new digs. Can I come over?
First off, thanks for the detailed report! Second, yeah, there are a few things which, all though humorous, probably go too far. Heck, the whole 'Propaganda section' of SE is probably offensive to someone. But compromise is good here, as long as it's not too soft.
Second. The tech graphics. Go for it!
Third. The overall graphics and factions. Nice honest feedback. Not sure if you read the 'Writer's Package' at all, but there I woefully admit that though there is a nice story for Zak and the Galactics, and even a few others, they certainly aren't finished. Also, the graphics are temporary you nut! Oh, and The Network Node has agreed to let us use whatever graphics / stories, etc., as long as credit is given where it is due.
I could defend the Syndicate, but it's a long story. They were a very close match (in looks and name) to the idea I had with Yang's minister of economics.
Oh, by the way, before you go off making up better stories, just know that Kassiopeia is doing the same, and not everybody can be right.
Yes to a Lara Croft type pic for the Outlaws. Matt D. is also looking for a pic for that faction.
I've heard back that the Galactic (and by default for now Univ.) leader pic is from some video game? Anyways, we'll need an original pic for them, not one lifted from a recognizeable source.
On rebalancing the factions. Well, this is what will take me a bit to digest. All I can say at first glance is: Good ideas, BUT, . It sounds like you are playing the Beta.5. The growth situation is a bit different in later versions. Ah, all AI factions cause ecodamage in the first 100 years, at least on Transcend or Thinker Level. This is a good thing. I can explain if you like. I'll get back to you about the other things you suggest. Basically I think you are viewing things 'Holisticly', trying to balance out the graphics with the story with the gameplay. The angle I'm taking is getting the gameplay really working well and balanced, then working on the look and feel of the game, from graphics to background story, etc..
Enough for now. I'll be posting the latest beta update in an hour or so. I've been flip-flopping the availability of crawlers just to play from different angles. I think I have it worked out. The major problem with late crawlers is that on Transcend the human will NOT get any early projects. The only way on that level is by force. Let the AI build them and then take them. But I think this is balanced by the fact that eventually the human does get crawlers, and using them well, might survive a hundred and 20 years or so. Also, finished the help text, but I won't include it as it crashes my OS, not sure why. And finished playing with the psi vs. normal weapons trees. The AI now actually uses the Psi branch.
-Smack
Well, it's good to see you both back on the forums. It's going to take me a bit to digest your feedback Cybergod, but at first glance I think I can make a few comments. Oh, and congrats on moving into your new digs. Can I come over?
First off, thanks for the detailed report! Second, yeah, there are a few things which, all though humorous, probably go too far. Heck, the whole 'Propaganda section' of SE is probably offensive to someone. But compromise is good here, as long as it's not too soft.
Second. The tech graphics. Go for it!
Third. The overall graphics and factions. Nice honest feedback. Not sure if you read the 'Writer's Package' at all, but there I woefully admit that though there is a nice story for Zak and the Galactics, and even a few others, they certainly aren't finished. Also, the graphics are temporary you nut! Oh, and The Network Node has agreed to let us use whatever graphics / stories, etc., as long as credit is given where it is due.
I could defend the Syndicate, but it's a long story. They were a very close match (in looks and name) to the idea I had with Yang's minister of economics.
Oh, by the way, before you go off making up better stories, just know that Kassiopeia is doing the same, and not everybody can be right.
Yes to a Lara Croft type pic for the Outlaws. Matt D. is also looking for a pic for that faction.
I've heard back that the Galactic (and by default for now Univ.) leader pic is from some video game? Anyways, we'll need an original pic for them, not one lifted from a recognizeable source.
On rebalancing the factions. Well, this is what will take me a bit to digest. All I can say at first glance is: Good ideas, BUT, . It sounds like you are playing the Beta.5. The growth situation is a bit different in later versions. Ah, all AI factions cause ecodamage in the first 100 years, at least on Transcend or Thinker Level. This is a good thing. I can explain if you like. I'll get back to you about the other things you suggest. Basically I think you are viewing things 'Holisticly', trying to balance out the graphics with the story with the gameplay. The angle I'm taking is getting the gameplay really working well and balanced, then working on the look and feel of the game, from graphics to background story, etc..
Enough for now. I'll be posting the latest beta update in an hour or so. I've been flip-flopping the availability of crawlers just to play from different angles. I think I have it worked out. The major problem with late crawlers is that on Transcend the human will NOT get any early projects. The only way on that level is by force. Let the AI build them and then take them. But I think this is balanced by the fact that eventually the human does get crawlers, and using them well, might survive a hundred and 20 years or so. Also, finished the help text, but I won't include it as it crashes my OS, not sure why. And finished playing with the psi vs. normal weapons trees. The AI now actually uses the Psi branch.
-Smack
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