Army,M1,Army,M1, Reserve,M1,Reserve,M1, 2,0,0,0,0,1,None, Brigade,M1, Reserve,M1,
Tank,M1,Tank,M1, Armor,M1,Armor,M1, 4,0,0,0,0,2,(Maneuver), Tank,M1, Armor,M1,
MBT,M1,MBT,M1, IFV,M1,IFV,M1, 6,0,0,0,1,3,(Advanced Mobile Warfare), MBT,M1, IFV,M1,
Zeppelin,M1, Zeppelin,M1, Zeppelin,M1, Zeppelin,M1, 4,2,0,0,1,4,(Military Blimps), Zeppelin,M1, Zeppelin,M1,
Bomber,M1,Bomber,M1, Fighter,M1,Fighter,M1, 12,2,2,0,0,4,(Maneuver), Bomber,M1,Interceptor,M1
Dive Bomber,M1,Dive Bomber,M1, Interceptor,M1,Interceptor,M1 7,2,1,0,0,4,(Doctrine: Air-Land), Dive Bomber,M1,Interceptor,M1,
Attack Copter,M1,Attack Copter,M1, Support Copter,M1,Support Copter,M1, 9,2,1,0,2,5,(Military Helicopters), Attack Copter,M1, Support Copter,M1,
Frigate,M1,Corvette,M1 Dreadnought,M1,Man-O-War,M1, 10,1,0,0,4,2,(None), Sloop,M1, Man-O-War,M1,
Destroyer,M1 ,Destroyer,M1, Battleship,M1,Battleship,M1, 16,1,0,0,6,3,(Maneuver), Light Cruiser,M1, Cruiser,M1
SRBM,M1,SRBM,M1, SRBM,M1,SRBM,M1, 8,2,1,1,0,3, (Military Rocketry),SRBM,M1,SRBM,M1
MRBM,M1,MRBM,M1, MRBM,M1,MRBM,M1, 20,2,1,1,0,10,(Mobile Firepower),MRBM,M1,MRBM,M1,
ICBM,M1,ICBM,M1, ICBM,M1,ICBM,M1, 50,2,1,1,0,25,(Space Flight),ICBM,M1,ICBM,M1,
This is the current chassis list as it will go in the alpha.txt. In the unit editor there are only 9 slots, so I am guessing the first nine entries would be corresponded with those slots. The ninth slot here is Battleship.
What I am wondering is if I could still make pre-defined units that use one of the chassis slots listed in the 10th,11th, and 12th spots(where the missles are)?
Sorry about the format, may read easier if you stick it in a text editor. Quick corollary question, are there are any special properties to the weapons lots associated with the PB and conventional warhead?
Tank,M1,Tank,M1, Armor,M1,Armor,M1, 4,0,0,0,0,2,(Maneuver), Tank,M1, Armor,M1,
MBT,M1,MBT,M1, IFV,M1,IFV,M1, 6,0,0,0,1,3,(Advanced Mobile Warfare), MBT,M1, IFV,M1,
Zeppelin,M1, Zeppelin,M1, Zeppelin,M1, Zeppelin,M1, 4,2,0,0,1,4,(Military Blimps), Zeppelin,M1, Zeppelin,M1,
Bomber,M1,Bomber,M1, Fighter,M1,Fighter,M1, 12,2,2,0,0,4,(Maneuver), Bomber,M1,Interceptor,M1
Dive Bomber,M1,Dive Bomber,M1, Interceptor,M1,Interceptor,M1 7,2,1,0,0,4,(Doctrine: Air-Land), Dive Bomber,M1,Interceptor,M1,
Attack Copter,M1,Attack Copter,M1, Support Copter,M1,Support Copter,M1, 9,2,1,0,2,5,(Military Helicopters), Attack Copter,M1, Support Copter,M1,
Frigate,M1,Corvette,M1 Dreadnought,M1,Man-O-War,M1, 10,1,0,0,4,2,(None), Sloop,M1, Man-O-War,M1,
Destroyer,M1 ,Destroyer,M1, Battleship,M1,Battleship,M1, 16,1,0,0,6,3,(Maneuver), Light Cruiser,M1, Cruiser,M1
SRBM,M1,SRBM,M1, SRBM,M1,SRBM,M1, 8,2,1,1,0,3, (Military Rocketry),SRBM,M1,SRBM,M1
MRBM,M1,MRBM,M1, MRBM,M1,MRBM,M1, 20,2,1,1,0,10,(Mobile Firepower),MRBM,M1,MRBM,M1,
ICBM,M1,ICBM,M1, ICBM,M1,ICBM,M1, 50,2,1,1,0,25,(Space Flight),ICBM,M1,ICBM,M1,
This is the current chassis list as it will go in the alpha.txt. In the unit editor there are only 9 slots, so I am guessing the first nine entries would be corresponded with those slots. The ninth slot here is Battleship.
What I am wondering is if I could still make pre-defined units that use one of the chassis slots listed in the 10th,11th, and 12th spots(where the missles are)?
Sorry about the format, may read easier if you stick it in a text editor. Quick corollary question, are there are any special properties to the weapons lots associated with the PB and conventional warhead?
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