Welcome one and all. The title for this thread, as its inception, was inspired by Tim's excellent thread.
Background of the Modern Earth Extended Mod
The original inspiration to create a new mod came after playing through the Modern Earth mod. There were many things I liked, especially the map, but ultimately the tweaking started to transform itself into new ideas. These new ideas were inspired by reading threads here in the AC Creation forum. Probably the biggest inspiration for the new direction of MEEM is Darsnan's ideas relating to alpha.txt that is tailored to specific game settings. Also another inspiration is the fact that I don't own a copy of SMAX, so I am trying to provide an interesting TC for SMAC owners.
Philosophy
I have always felt that the modern and industrial stages of Civilization lacked some of the depth demanded by those ages. SMAC had an engine that could provide that depth. So each game of MEEM will start from a Civilization game on an earth map that is played through to a certain level of technology(somewhere between RL 1500s and 1800s). Then that last turn from the Civ game will be used as the basis for placing cities, units, map knowledge, and technologies as a scenario using the MEEM rule sets.
The MEEM rule sets will consist of core modified text files based upon RL technology from the 1500s(maybe later) through the early 2100s. However for each scenario, it will probably be necessary to modify the earlier stages of tech trees. Possible reasons include that an isolated civilization is far behind on technology.
Factions in each MEEM scenario will be based upon the civilizations in the Civ game the scenario is based upon. Also, if possible, each Civ will gain access at start to build able units that are tailored to their historical army structure and surrounding environment.
Other junk to say
Like Tim in his thread, I welcome observation, ideas, criticism, and especially jokes(although lay off the mothers, we really need more original family related jokes).
Anyway, here are some questions that I need pondered while I start my work and prepare another post:
1) Is it possible to prevent the AI from trading certain technologies? I am thinking about giving factions a starter technology that includes their custom units and possibly custom structures.
2) Is it possible to prevent specific structures from being built? Cities with certain structures in the pre-game will probably receive some kind of analogous structure in MEEM.
3) Is it possible to prevent specific advances from being researched? This would likely be where 'ancient' structures from the pre-game would be activated or build able.
Background of the Modern Earth Extended Mod
The original inspiration to create a new mod came after playing through the Modern Earth mod. There were many things I liked, especially the map, but ultimately the tweaking started to transform itself into new ideas. These new ideas were inspired by reading threads here in the AC Creation forum. Probably the biggest inspiration for the new direction of MEEM is Darsnan's ideas relating to alpha.txt that is tailored to specific game settings. Also another inspiration is the fact that I don't own a copy of SMAX, so I am trying to provide an interesting TC for SMAC owners.
Philosophy
I have always felt that the modern and industrial stages of Civilization lacked some of the depth demanded by those ages. SMAC had an engine that could provide that depth. So each game of MEEM will start from a Civilization game on an earth map that is played through to a certain level of technology(somewhere between RL 1500s and 1800s). Then that last turn from the Civ game will be used as the basis for placing cities, units, map knowledge, and technologies as a scenario using the MEEM rule sets.
The MEEM rule sets will consist of core modified text files based upon RL technology from the 1500s(maybe later) through the early 2100s. However for each scenario, it will probably be necessary to modify the earlier stages of tech trees. Possible reasons include that an isolated civilization is far behind on technology.
Factions in each MEEM scenario will be based upon the civilizations in the Civ game the scenario is based upon. Also, if possible, each Civ will gain access at start to build able units that are tailored to their historical army structure and surrounding environment.
Other junk to say
Like Tim in his thread, I welcome observation, ideas, criticism, and especially jokes(although lay off the mothers, we really need more original family related jokes).
Anyway, here are some questions that I need pondered while I start my work and prepare another post:
1) Is it possible to prevent the AI from trading certain technologies? I am thinking about giving factions a starter technology that includes their custom units and possibly custom structures.
2) Is it possible to prevent specific structures from being built? Cities with certain structures in the pre-game will probably receive some kind of analogous structure in MEEM.
3) Is it possible to prevent specific advances from being researched? This would likely be where 'ancient' structures from the pre-game would be activated or build able.
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