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Terraforming Victory actually done?

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  • #16
    Originally posted by Blake
    You're either saying that stealing ideas is a bad thing, or that everything from CTP/2 is bad.
    Neither.

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    • #17
      Something I thought of randomly: if you make the very end-game unit balance heavily favor defenders, you could force a faction going for the Planet/Transcendence victory and a faction going for the Xenocide victory to combat each others efforts without just conquering the other.

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      • #18
        [QUOTE]Would the victory thresholds section in the CIV4ProjectInfo.xml definitions do the trick? Set a target score of xyz, and each time a fungus is cleared or a forest planted increase the score. Then at the threshold the project should be enabled.[/QUOTE}

        Think that could work in SMAX? Because that's what I'm tryign this in.
        KONG was here.

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        • #19
          nope, only civ 4
          Indifference is Bliss

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