The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Something I thought of randomly: if you make the very end-game unit balance heavily favor defenders, you could force a faction going for the Planet/Transcendence victory and a faction going for the Xenocide victory to combat each others efforts without just conquering the other.
[QUOTE]Would the victory thresholds section in the CIV4ProjectInfo.xml definitions do the trick? Set a target score of xyz, and each time a fungus is cleared or a forest planted increase the score. Then at the threshold the project should be enabled.[/QUOTE}
Think that could work in SMAX? Because that's what I'm tryign this in.
Comment