Hummm. I might have a go at implementing orbitals. I have some ideas. Basic idea is to create 3 new buildings, one for each orbital. Catch the building being completed and immediately destoy it, incrementing the orbital count by one.
Use the SDK functions to add the resources to all cities. The main challenge I think is making it clean, the less places code is added, the better. And of course getting all data possible in the XML.
Use the SDK functions to add the resources to all cities. The main challenge I think is making it clean, the less places code is added, the better. And of course getting all data possible in the XML.
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